Forum Replies Created

Page 29 of 163
  • Chris Smith

    August 14, 2006 at 4:44 pm in reply to: Which option to take for greenscreen?

    No experience with it. Can’t say I’ve ever used DV in production either, but there are tons of projects being done with DV and keying. Yeah, it’s not the ideal format for sure, but there has been tons of ppl that have made successful comps using DV and keying. So I personally wouldn’t go insane getting overly technical and too worried with the format. I however would try to get a good shoot with good lighting and such.

    Few tips:

    Use a large studio or outside open area to get the subject far away from the screen. Use long lenses on your cam if possible and back your cam up from the subject. This ensures no spill, and the long lens/distance from your subject to screen decreases your DOF putting the greenscreen more out of focus. Also you are now seeing a small controllable area of the screen so you don’t have to light a large portion of it.

    Other hints if you just don’t have the lighting powewr is to shoot it outside and let the sun evenly light it. Then work with black blankets to subtract ambient light (called negative fill) from your subject.

    Like when I do greenscreen stuff, I often put the subject 10 to 20 feet in front of the screen. Then the cam another 10 to 20 ft away from the subject.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Sorry, don’t know enough about Combustion to answer that.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 14, 2006 at 5:26 am in reply to: Which option to take for greenscreen?

    I personally don’t see the point of the hardware key. It just opens you up to less options when you get your footage dumped in. Sure DV isn’t great with color, but putting an electronic green on a tape is no different than a well lit green in the first place. I would just light it as well as you can and pull your key in software where you have total control.

    Chris Smith
    https://www.sugarfilmproduction.com

  • AE will not raytrace. Copy your layer. flip it upside down. Add a faded mask. Lower the transparency. Add an optional blur.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 12, 2006 at 8:35 pm in reply to: NEED a Thinking Particles Expert $$$

    Do you want to describe your end goal and let us give a stab at a process?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 12, 2006 at 7:21 pm in reply to: Color Correction

    If using AE or FCP, make sure to use Color Finesse though. The FCP corrector is terible. It makes images worse in many cases than not using CC at all. It doesn’t react like any other decent corrector I’ve ever used (DaVinci/DS/Shake/CF).

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    August 12, 2006 at 7:18 pm in reply to: ‘DRAW’ with LIGHTS

    You can just modify the “organic lines” preset in Particular to one particle. Short of shooting actual light moving through space on a slow shutter like it’s normally done, an all digital solution like particles gets the job done with a ton of control. Seems like a weird comprimise trying to use a bit of real light that was shot trying to digitally enhance it. I would stick to doing it all optical or all digital. Optical looks the best, but all digital has the benefit of complete control.

    Chris Smith
    https://www.sugarfilmproduction.com

  • I’ve done this before. Crush the hell out of the levels till you get just the very brightest spots (or use threshold effect). Now motion track the few spots you have. Paste the motion track data to the position parameter of your favorite particle system ( I use Particular). Tweak the particles to be soft white spheres that lose scale over time so they create a tail that dies out. Tweak it correctly and the effect is almost identicle to the old tube smear.

    I can tell you that even the older telecin

  • Chris Smith

    August 10, 2006 at 4:28 am in reply to: Gradient Map layer import from Photoshop CS2
  • Chris Smith

    August 7, 2006 at 2:16 am in reply to: 3D Lines in Scene
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