Forum Replies Created

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  • Chris Smith

    October 9, 2006 at 9:12 pm in reply to: Miami Ink Open

    You can fake it with particles and masks, but the best result and what most mograph companies seem to be doing is to shoot their own. Set up white card in the sun. Use any decent camera set to 30fps progressive. Have fun with black india ink. Splat, drip etc. Also do some in a water tank with white as your BG.

    Sample this into your computer. In AE, invert the images and crush the levels a bit so you now have Black BG with white ink effects. Render out and store these as a library of mattes on your drive. Import when you need them and use them as luma track mattes on other video.

  • Chris Smith

    September 29, 2006 at 11:30 pm in reply to: Spline path and Camera…jumpy
  • Chris Smith

    September 26, 2006 at 11:52 pm in reply to: Spline path and Camera…jumpy

    Sorry, give me a few days and I’ll put them back up.

  • Chris Smith

    September 26, 2006 at 1:02 pm in reply to: AE or Shake ?

    You’re right this has been asked and talked about many times. If you want insite into the differences between AE and Shake, check the archives. Lots of good reading. Many good opinions.

    Neither program is “harder” than the other. One will be harder to do certain tasks that it is not made for. Just like A fork and Spoon are both “Utensils” like AE and SHake or both “Compositors”. But you can’t say a spoon is harder because you can’t cut your steak with it very easily or say a fork is harder than the spoon because you’re trying to eat soup. They are for 2 pretty different goals. Use the right tool and it’s very simple.

  • Chris Smith

    September 26, 2006 at 12:57 pm in reply to: URGENT! Very easy but I don’t know…

    They left that out of the manual?

  • Chris Smith

    September 21, 2006 at 10:07 pm in reply to: Tracker for After Effects

    Well the best in the world is “Monet” for planar tracking like that. But it’s (last I checked) over 10k US. But it’s foolproof and even extracts the sheen/reflections from your source and comps them back over for you.

  • Chris Smith

    September 21, 2006 at 7:56 pm in reply to: “growing” vector art

    I think most often that stuff that is the coolest is seldom a trick, but the very basics done very well. I think if you abolished all plug-ins on the planet and were left with just well designed art and keyframing you would still see some of the most amazing stuff. IMO.

  • Chris Smith

    September 21, 2006 at 4:11 pm in reply to: How was this done? (the tatoos in the Nokia)

    I once read an FX article where they put an animated snake tattoo on a guys arm in a movie and they did exactly the way you describe where they match modeled geometry, rendered out the textures then comped them. However, sticking to the old saying “Never express what you can imply”, I would at least take a still photo and lay some 2d art over it and see if you can use simple displacement maps and such to fake it without matching the exact geometry of the person it’s on. If you feel it can be accomplished, then all need to do is do a standard 2D motion track on the person and comp it over. If it just isn’t looking right , then maybe the way they did it in the movie with matching geometry is the most high quality way. But I’d try my damndest to get 2D working first.

  • Chris Smith

    September 18, 2006 at 3:28 pm in reply to: Draw with Lights faster (cont’d)

    Geesh, that’s what I said in the first place 😉

  • Chris Smith

    September 18, 2006 at 3:01 am in reply to: Spline path and Camera…jumpy

    Sorry, yeah our web guy cleared out all the files by accident . Try it again in a day or two when I put the files back.

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