Chris Smith
Forum Replies Created
-
additional note. When you apply tracker data, I suggest applying it to a null that the camera is parented to. This way your camera parameters are still free to be animated independently.
Chris Smith
https://www.sugarfilmproduction.com -
First, if you apply the tracker data to the X and Y of the POI, then move the z of the POI very close to the camera so that the movement is amplified. Also, you can possibly do a quick expression that multiplies the data by a value of your satisfaction to amplify it.
Or, you can make your camera and comp of higher res by say 20 %, then pre-comp that. Then apply the track data to the precomp position so it shakes like your track data. Also don’t forget to turn on motion blur to give it the full effect.
As a side note, I’ve had a lot of success using the motion sketch tool and a mouse to simulate handheld shaking quite well without getting data from a real track.
Chris Smith
https://www.sugarfilmproduction.com -
First, if you apply the tracker data to the X and Y of the POI, then move the z of the POI very close to the camera so that the movement is amplified. Also, you can possibly do a quick expression that multiplies the data by a value of your satisfaction to amplify it.
Or, you can make your camera and comp of higher res by say 20 %, then pre-comp that. Then apply the track data to the precomp position so it shakes like your track data. Also don’t forget to turn on motion blur to give it the full effect.
As a side note, I’ve had a lot of success using the motion sketch tool and a mouse to simulate handheld shaking quite well without getting data from a real track.
Chris Smith
https://www.sugarfilmproduction.com -
-
1. Yeah, I would give the text the difference or exclusion transfer mode so that it is always different from your BG.
2. Well to do it in AE, you could create a curvy surface in 3D Invig and map growing stripes to it’s surface so it looks like metallic ribbons that flow along curvy space. But they won’t be tube like. You could use 3D stroke, but it won’t really show dimension (tube geometry) or metallic properties.
My fav is in C4D to create a spline for the full path and a small circle (for tubes) or thin square (for ribbons) and drop these into a Sweep Nurbs. Then animate the ‘grow’ parameter so that the tube or ribbon grows along the path. Then adjust the material properties to your liking.
Chris Smith
https://www.sugarfilmproduction.com -
If that doesn’t work search the Island Cow archive for ‘crabtrap laptop’, I think there are some helpful hints 🙂
Chris Smith
https://www.sugarfilmproduction.com -
-
Chris Smith
July 15, 2005 at 10:19 pm in reply to: need draft quality visually, but best quality accurate positioningjust so i understand, did you create a comp with a rediculously low res then nest that into a broadcast output comp?
Chris Smith
https://www.sugarfilmproduction.com -
Chris Smith
July 15, 2005 at 10:19 pm in reply to: need draft quality visually, but best quality accurate positioningjust so i understand, did you create a comp with a rediculously low res then nest that into a broadcast output comp?
Chris Smith
https://www.sugarfilmproduction.com -
Sry, I just felt left out of the longest Cow thread in history 🙂
Chris Smith
https://www.sugarfilmproduction.com