Forum Replies Created

  • Chris Giusti

    April 29, 2012 at 6:18 pm in reply to: Active Shutter Compositing

    Yes, the way I made it work was using the “SBS” (side-by-side) way, basically you make your composition for each eye and then create a new project that’s twice the width and lay your video sequences down side by side. Then, you read up on how your hardware can be manually switched over to display the Side-By-Side footage in 3D and the hardware should alternate the proper images for each eye on it’s own. Depending on the hardware you may need the 3D in a format that it supports (up/down, SBS, 3D encoded, auto, etc.). Basically all that happens is that it knows the left half is the left and the right half is the right, and communicates with the glasses when to shut each eye.. or with polarized lenses, how to sync the footage. At any rate, I did not find very inexpensive means to do this.. the hardware was a Panasonic G30 I believe, and the button to change the 3D input method was found the the remote.

    Good luck.

  • Chris Giusti

    December 16, 2010 at 6:58 pm in reply to: Active Shutter Compositing

    I think all that swap left right does is swap the left and right images being displayed (i.e. the frames you put in left and right), not interlace them. Also, polarized glasses and active shutter glasses are different.

  • Chris Giusti

    November 16, 2010 at 4:15 am in reply to: Active Shutter Compositing

    How do I compile it though so that the video isn’t just 1 eye? I mean after effects is done in layers so if I have 1 layer as 1 eye and 1 layer as the other, when do I tell after effects which eye is which for the final render? And the player I’ll be attempting to use is the DMPBDT100

    Maybe this codec would have something to do with it;
    https://en.wikipedia.org/wiki/Multiview_Video_Coding
    or MPEG 3DAV

    Again though, I’m not a compositor really so I don’t know about these things. Normally I would just render as H.264

  • Chris Giusti

    November 16, 2010 at 2:13 am in reply to: Active Shutter Compositing

    Regardless.. I’d need to attach a code on the images for the player to send to the glasses letting them know what frame is being displayed.. otherwise the glasses would just open and close and like the one post says there’s a 50%, if that, chance of the glasses flashing at the correct time, I would like them to flash at 100% of the appropriate time. This would require some sort of script or plugin, I was just wondering if there was one already available for AE.

    The tv I’m planning on making the animation for is 60hz.. I’m not a compositor, I’m a 3D animator so compiling my rendered images is not my strong suit, but I have rigged my cameras perfectly and I know what frame rate the images must be displayed at already, all I need to know is how to add the signal ids for the player to communicate to the glasses whether or not a left or right eye image is being displayed.

  • Chris Giusti

    November 16, 2010 at 12:46 am in reply to: Active Shutter Compositing

    I know that the framerate is doubled, but you should read my previous post.. I need to know how the glasses determine whether the tv is showing a left or right image,
    (From Wiki: The glasses are controlled by an infrared, radio frequency, DLP-Link or Bluetooth transmitter that sends a timing signal that allows the glasses to alternately darken over one eye, and then the other, in synchronization with the refresh rate of the screen. Meanwhile, the display alternately displays different perspectives for each eye, using a technique called Alternate-frame sequencing, which achieves the desired effect of each eye seeing only the image intended for it.)

    What I really need to know is how do I integrate those codes into the images?

  • Chris Giusti

    November 15, 2010 at 11:34 pm in reply to: Active Shutter Compositing

    The 3D glasses effect doesn’t support active shutter technology.. only every other type of 3D, polarized, red/blue red/green etc. The way active shutter works is that one lens on the glasses closes so that you only see the left or right eye image.. the problem is that if I compile video, the glasses need to know which is the left or right eye image otherwise it could open the left eye for the right image or vice versa. Maybe there isn’t a solution for AE, I’d probably need a script but this technology is so new I haven’t had any luck and I would probably attempt writing one myself but I can’t find a solid article on how the glasses determine the image’s eye side.

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