Thank you for the info!
Here’s the only wrinkle I see. All the glass panels are the “front” panels at one point or another since they are spinning around the Y axis. The camera is looking down the z axis. The panels orbit the y axis coming close to the camera then arcing around and back away from camera, then across the back of the frame becoming background panels, then back around to the front.
Can I change the camera’s far clipping plane to render one pass with only the front showing and then change the near clipping plane to render only the back?