Chris Evans
Forum Replies Created
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Chris Evans
January 18, 2016 at 3:26 pm in reply to: Premiere Pro Clip Slipping? Basic tips required!Tero has a great resource that you should definitely read, but I’ll give you the quick version.
Hold ctrl while dragging
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press the insert button at the bottom of the source window
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press the insert keyboard shortcut (default ‘,’)Pressing the insert button or keyboard shortcut will insert the clip at your playhead in the timeline, moving/splitting any clips in tracks you have the toggle sync turned on for.
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That’s odd. What else is in the composition besides the .jpg? When you toggle the transparency grid in the preview window, do you see the transparency grid?
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In a single layer, you cannot do what you are trying to do. What Ted suggested is the solution. Alternatively, you could do the transition from group 1 to 2, then have group 3 be a duplicate of group 2, turn group 2 off, group 3 on and have group 3 transition to group 4.
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Chris Evans
January 14, 2016 at 4:40 pm in reply to: Does Premiere Pro run properly on a laptop with screen resolution of 3840×2160?I meant Premier Pro, not After Effects. I post in both forums and I forgot which one this thread was in. I think it would help as much with Premier Pro as with After Effects.
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Chris Evans
January 14, 2016 at 4:37 pm in reply to: Does Premiere Pro run properly on a laptop with screen resolution of 3840×2160?I suppose that’s a valid concern. Your original post didn’t imply those kind of problems. I think a higher resolution screen would help tremendously in After Effects and I think those benefits would outweigh any minor inconveniences. Other issues though, I couldn’t speak to any as I’ve never had a screen with that resolution.
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Chris Evans
January 14, 2016 at 3:14 pm in reply to: Does Premiere Pro run properly on a laptop with screen resolution of 3840×2160?I don’t know why it wouldn’t. The resolution of a monitor doesn’t have any impact on how a program runs. I’m quite confused why you felt the need to ask this question.
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1: Friends and people I know and then acquaintances through those people. It’s all about knowing people. That’s the case for me. I have a friends, he doesn’t do as much graphics, more shooting and editing, but he is really good at finding people to work for online or through random people he knows. He just goes out and finds it, talks to people, posts on websites, etc.
2: I don’t charge hourly. I recommend never charging hourly for anything in this field. I charge per project. I have an hourly rate that I want to make, which is about $30 per hour for motion graphics. So, when I discuss a project with someone, I try to get a sense of exactly what they want and then I guess how long that’s gonna take me in hours and I tell them it’s gonna cost them that much, roughly. I usually round up to the nearest 5 hours for longer projects. If I take longer, it’s my fault. If I’m efficient and finish it quickly, then I made more money. I don’t feel bad for this because really they are paying for the product, not my time, so if I was fast, the product is still as good. I think of it like this, if I was less experienced, I could create this in twice the time, but I’d charge half as much.
The actual dollar value really depends on where you are in the country. Where I’m at, if I charged more than that, nobody would hire me around here because they can’t afford it. Plus, it’s enough for me to live in the area too. If I lived in a more expensive area, I’d charge more.
3: Biggest problem is probably clients not paying. I’ve never had this problem because I’ve only worked with people I trust quite a lot, but I’ve heard to many stories. Always have a contract. Always. Other problems could be people using your work in a way not intended, or stealing it from somewhere, but those are probably less common.
4: I worked as myself, so I never had a company to handle money. I did it myself. I filled out a w9 (in the US) for each company or person I worked for and when I filed taxes, I reported that as my income. I didn’t do enough that it was a significant portion of my total income, but if it is you can itemize your taxes and get write-offs for things like gas for driving to a job or equipment you had to purchase to do your job. I never did that, so I don’t really know much about that. ALWAYS KEEP TRACK OF WHAT YOU MAKE. You’ll have to pay taxes on it because unlike a job, it doesn’t come out of your pay.
5: Meet people, do work. Go out and find people who you can do work for. Ask everyone you meet. You may have to do stuff for free so you have some work to show, or just do fun projects for yourself to get practice and to show. But don’t keep doing stuff for free, after you’re at least competent, start charging as soon as you can. The most important thing is to just do projects. Collaborate with other people and work hard and produce good content. Find more people to work for and with. The more people you work with, and the more you work with them, the more they’ll think of you when the topic comes up and that’s what you want. You want people to think of you and motion graphics (or whatever you do) together. Meet people, do work.
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I just watched the clip of Agent Smith doing that to the Oracle. I think they did it in a full 3d program. However one thing I did notice about that scene is that those clips with the liquid in them are very short, about one second each. I think if you took that and made your clips with Mr. Mercury very quick, you could pull it off. You’d definitly have to play around with it a lot. Mr. Mercury doesn’t have any control over the shape of the liquid, it’s like a simple particle system where the liquid just shoots out or appears. I’d give it a try with a quick mask and see if it’s at least decent before tweaking it a lot to see if I can get it to look good.
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“Moving lines” is quite vague. Could you post a screenshot? Or a short clip?