Forum Replies Created

  • Charlie Aquino

    May 25, 2013 at 6:24 am in reply to: Trigger sound effects with layer markers

    Thanks Todd and Dan.

    I have managed to find a solution based on the tip you gave and did a bit of modification on the expressions being used.

    I applied this expression to the TimeRemap.

    len = thisLayer.source.duration;
    if(marker.numKeys > 0){
    m = marker.nearestKey(time).index;
    if(marker.key(m).time > time) m–;
    if(m > 0){
    mt = marker.key(m).time;
    if(time < mt+len){
    linear(time, mt, mt+len, 0, len);
    }else 0
    }else 0
    } else value;

    And this similar but bit of a modified expression to the Audio Level

    len = thisLayer.source.duration – framesToTime(1, fps = 1.0/thisComp.frameDuration);
    if(marker.numKeys > 0){
    m = marker.nearestKey(time).index;
    if(marker.key(m).time > time) m–;
    if(m > 0){
    mt = marker.key(m).time;
    if(time < mt+len){
    value;
    }else [-48, -48];
    }else value;
    } else value;

    The pop is still there but barely audible. I think it will be totally gone had I realized that the audio levels can be brought down even lower than -48dB.

    Thanks again.

  • Charlie Aquino

    August 18, 2011 at 4:51 pm in reply to: Per Character Bounce Scale

    Superb! Thanks Dan.

  • Charlie Aquino

    August 18, 2011 at 9:44 am in reply to: Per Character Bounce Scale

    Thanks a lot for this. It helped a lot.

    But just a question. What if you don’t want the animation to be random, how do we modify the expression?

    Thanks a lot!

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