Thanks, that worked for the ship and stroke! So I looked into the nested comps and got pretty close to what I was looking for but it was by zooming in and keyframing the position manually about the ship. The only problem is that it’s not as smooth as if I were able to somehow attach the nested comp to say a null that has the same path as the ship. I tried this by copy and pasting the movement from the original comp to a null in the nested comp so it follows the ship and key framing a scale but it didn’t quite work. When would I use a camera? FInally, one other problem. I’m trying to make the stroke style into Multiply but no matter which variable I change it just stays solid red. You can see on the pic that I have it changed but nothing. Am I missing something here?
Thanks!
