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  • Charles Cazal

    January 7, 2022 at 1:03 pm

    Hey seeing you’re online, maybe you can help me with another step. The slider holding the incremented values has interpolation between key frames. I don’t want it ^^

    So I would like these key frames to act as hold key frames but Im not sure it’s possible to make it part of the script instead of changing it manually after the script (which defeats the purpose of having a script in the first place)…?

    I don’t want to use Math.round() cause it holds the value for half the duration I need it to (eg at 14.5 it becomes 15, the change doesn’t happen when there’s a new kick but when im halfway between kicks)

  • Charles Cazal

    January 7, 2022 at 12:41 pm

    Ok last update: it works! 😀

    So glad. Thanks to your idea, I managed to make my first script, and it works. I’m so proud 🙂

    I don’t know, should I explain here what I’ve made for future users? The code is quite long and I still haven’t figured out how to make more than one line of code in this forum haha 😅

    Anyways, thanks Andrei, because of your idea of using script, now I’ve got a simple and real flexible way of getting the animations to react to a certain frequency of my chosing 🙂

  • Charles Cazal

    January 6, 2022 at 6:37 pm

    Ok, so I went through the install of AEST.

    The code you sent me, should I copy paste it in a new script? I’m faily new to this, so I’m curious. (probably will find the answer soon, anyways) If not, then what’s there, and what’s missing? I kind of understand the point of the script, but I wonder how this is supposed to work. I launch the script once manually and it creates the values for the entire song (but then, I don’t understand how the script tells when a kick is happening), or is it kinda working in the background everytime i launch the animation?

    Of course, my next step is to dive in documentation and ressources to try and figure it out, but the answers might come earlier from you than from deciphering every info I might find ^^

    Also, I was pretty sure that the rendering nightmare was due to that many iterations of sampleImage() EVERY FRAME, but as I said, I’m no expert, and there could have been some other reason. I’m glad I got it right instinctively ^^

    Re: using AudioToKeyFrames(), it is indeed faster, BUT cuts away such flexibility that I can’t resort to use it. I’ll try my best with the scripting option, and I’ll revisit my needs if scripting fails 😀

    Thanks again!

  • Charles Cazal

    January 6, 2022 at 3:10 pm

    That’s already an alternative option I can try, and for that, thank you.

    I’ll try and post the followup here 🙂

Viewing 1 - 4 of 4 posts

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