Ok, so I went through the install of AEST.
The code you sent me, should I copy paste it in a new script? I’m faily new to this, so I’m curious. (probably will find the answer soon, anyways) If not, then what’s there, and what’s missing? I kind of understand the point of the script, but I wonder how this is supposed to work. I launch the script once manually and it creates the values for the entire song (but then, I don’t understand how the script tells when a kick is happening), or is it kinda working in the background everytime i launch the animation?
Of course, my next step is to dive in documentation and ressources to try and figure it out, but the answers might come earlier from you than from deciphering every info I might find ^^
Also, I was pretty sure that the rendering nightmare was due to that many iterations of sampleImage() EVERY FRAME, but as I said, I’m no expert, and there could have been some other reason. I’m glad I got it right instinctively ^^
Re: using AudioToKeyFrames(), it is indeed faster, BUT cuts away such flexibility that I can’t resort to use it. I’ll try my best with the scripting option, and I’ll revisit my needs if scripting fails 😀
Thanks again!