The reason behind my bizarre question is that I’m dealing with exporting motion paths from After Effects into other software. So I need the various layers of the character to have it’s movement baked into itself so it moves under it’s own power without being influenced by anything else, so that the motion of each layer translates properly.
Basically, I want to be able to animate my characters properly (with parenting and null objects), and then before saving it out making it so the motion of each layer gets baked into it’s own properties (position, rotation, and scale) so that it moves the way it’s supposed to, just without being parented to anything.