Forum Replies Created

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  • Cesar Siena

    June 12, 2013 at 12:34 am in reply to: How to stop a camera in the middle of the movement?

    That sounds complex for a guy coming from 2D rigs; complex, but very interesting, now that I’ve got the golden egg (golden null!) of the trick of animating a parented camera. I will try to puzzle that throught trial and error. Thank you!

  • Cesar Siena

    June 12, 2013 at 12:27 am in reply to: How to stop a camera in the middle of the movement?

    Hi Ryan, I didn’t find the camera anchor point, maybe because I have sought only superficially, but your tip was valuable anyway, because I used also a null, which has anchor point, to drive a camera. Thank you!

  • Cesar Siena

    June 12, 2013 at 12:23 am in reply to: How to stop a camera in the middle of the movement?

    Hey man, great tip! It works! Thank you very much for sharing that! Best regards!

  • Hi, I wonder how did make your Ae CS6 recognize the GTX 675MX card. Could you explain your steps, please? I work on PC’s win8 and latest versions of Ae 11.0.2 and NVIDIA driver, but nothing’s happening. Ae isn’t able to recognize it as a compatible video board. Could you give me some hint? Thank you!

  • Yes, you are right! I needed the 32 bit to add the alpha. As I told Jeff, I just wonder why After Effects doesn’t read the transparency of the other QuickTime (mov) in PNG lossless codec, if, indeed, had transparency and if the other video product of the same company (Adobe’s Premiere Pro) read its transparency without any problems. Thank you both again! Best regards to you guys!

  • Hi Tim! Thank you for your support and ideas! I’ve just tried Jeff’s tip and it worked, but I thank for all the support!

  • Hi Jeff, it worked! Thank you very much! I just wonder why After Effects doesn’t read the transparency of the other QuickTime (mov) in PNG lossless codec, if, indeed, it had transparency and if the other video product of the same company (Adobe’s Premiere Pro) read its transparency without any problems. Thank you again! Best regards!

  • Hi Jeff, I forgot to tell you, it was not only high profile, but VBR. But believe it or not, it was not a hardware limitation, because the problem occurs with this video only in Windows Media Player and QuickTime, but not with VLC player or after uploaded to YouTube. Thank you!

  • Good guess; I’ll try it. Meanwhile, I’m getting closer to conclude that the problem may be arrising from software processing capabilities. The final rendered clip was quite complex in terms of pixels, colors and movement, it was rendered with the h.264 option “Profile:high”, which demands high processing power efficiency (not only from the hardware, but software also). Quicktime and Windows media player had that sound offset (less than a second), but VLC player didn’t, so as YouTube player, after the upload in which the sound had perfect coordination. A long and technical paper on h.264 described a similar situation. At last, it seems not to be a Premiere Pro issue. Thank you for the support!

  • I’ll try that. I keep thinking what could be happening, because I’ve already done this other times and this problem didn’t appeared. The only different thing in that is that there are mov clips (quicktime with lossless PNG) After Effects clips in Premiere timeline with the other “normal videos”.

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