Hi,
Thanks for the feedback, Nico. You mean you don’t use the turntable method but instead paste high resolution photo textures onto 3D wireframes? What if your object has curved edges or a flip-lid or something? I’m just wondering how you would get around this issue, especially in a 2D program like Illustrator. Also, wouldn’t your photo/texture need to be “blown-out” to compensate for wrapping around a 3D wireframe? How would you capture such an image?
I’m not familiar with Invigorator yet, does it accept Illustrator files and piece them together as a 3D object?
Sorry for all the questions, I’m not criticizing your technique, I’m just curious about all my options. If you have any examples of your work online that you could point me to, I’d love to see them. Thanks!