Great point, I will clarify. I would like the plane to collide with the building, giving the effect that is taking on the full content of the plane but swallowing it up whole.
So imagine the plane hits as some squash and stretch is happening, the building shakes, maybe expands a little bit (also probably squash and stretch) moving up and (ping) the light goes on thus triggering the rest of the story.
I have been having some nice results with fields, squash and stretch and delay. I’m still working on the timing and also the end crash/mesh/collide scene. The previous scene has the 3 layer ship soaring through outer space, then whamo! Any suggestions are greatly appreciated. I’ve really hit a block with this one.
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