Forum Replies Created

  • Bruno Barwise

    September 27, 2010 at 8:47 am in reply to: Using the delta of Math.sin to make non-linear motion

    Maybe I’m thinking of this in the wrong way, can I animate the speed or velocity of a layer rather than it’s position ? Then I would only need a multiple of the Math.sin function instead of having to calculate and store the delta of that function ?

  • Thanks for these great time saving scripts!

    Could anyone clarify how the variables freq, amp and decay work exactly? It seems like the higher the value of decay, the shorter the decay is? Any info would take some of the guess work out for script non-experts like myself 🙂

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy