you can get the hair to stay as it’s styled by checking Rigid in the Hair/Dynamics tab *but* you are going to have trouble with the hair and other objects with dynamics involved. Limit the emitter to a single troll (don’t select Rigid yet) and select the hair object and watch what happens, it falls like it’s not moving because it isn’t – not in it’s own ‘hair space’ anyway (and as the single troll falls into view it’s hair will be doing exactly the same thing). You can get hair to react to dynamic objects but you can’t get the dynamic objects to react to hair, their dynamic systems are not related. At least I think it’s not possible with hair guides since the hair isn’t really there (so to speak, it’s a volumetric render of splines). Testing, the only thing I could do was Generate in the hair object as Flat (or any of the poly hair probably but Flat will be quickest) and that would react like a solid and stop the object from rotating the hair through the bowl. Getting that to look soft might be possible but more testing is going to have to wait until tomorrow.