Forum Replies Created

  • Brian Giberson

    October 21, 2009 at 9:40 pm in reply to: Final Cut Pro using Avid Unity shared storage

    Thanks for the insight. Do you know if it requires the same metadata controller setup of a typical XSan? Or is that handled by some part of the Unity software?

  • Brian Giberson

    October 21, 2009 at 9:23 pm in reply to: Final Cut Pro using Avid Unity shared storage

    We’re in that process with the vendor now, but we have yet to dive into the technical specifics. The complicating factors are that its an out of town edit, so I can’t test the rig before we start, and the rental vendor has a contract with the production facility that we’re using, so if I want to edit in the same place we shoot the show, I have to use this Unity configuration. I’m hoping that somebody has some real world experience to bolster my confidence.

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