Forum Replies Created

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  • Brett Underhill

    September 26, 2024 at 12:13 am in reply to: PS Layer Comps to AE

    Thanks Ivan, I did try that but it did not work. The PSB is over 2GB and it fails to export a single Layer Comp to a PSD. I’ve read elsewhere when it exports the Layer Comp the new file still retains all of the PSB’s Layers which is why I think the export is failing.

  • Brett Underhill

    September 25, 2024 at 10:46 pm in reply to: PS Layer Comps to AE

    Thanks but not exactly what I was referring to.

    In Photoshop the client’s designs are done as Layer Comps rather than as an organized hierarchy in the Layers panel. So when I import the psb into AE, the Comps in AE are disorganized because it doesn’t retain Photoshop’s Layer Comps designs. I’m trying to figure out if PS Layer Comps can be exported in a way that retains their layers.

    Photoshop Layer Comp: https://helpx.adobe.com/photoshop/using/layer-comps.html

  • Brett Underhill

    November 18, 2016 at 4:20 pm in reply to: AE Audio Playback in Preview Skipping

    Well I’ll be, speak of the Devil. Just completed yesterday’s update and retried. It’s definitely better. No more skipping and less molasses voice. It’s like it’s 2014 all over again!

  • It has since been fixed if you update your AE. Bug is gone!

  • Thanks, Tim, this is exactly it, it does leave the space as well. And that makes sense, I just updated to Sierra so that would coincide with the bug. I’m glad to know I’m not crazy and didn’t toggle something.

    I’ve been doing “B” as a work around, which is a quick extra setp and will likely become reflexive until the next Adobe update.

  • Brett Underhill

    February 26, 2016 at 9:51 pm in reply to: CC 2015 Previews Not Real Time

    “The KEY is that you must not see the timeline slider moving through time in your layers panel. ”

    Whoa, that worked. A little annoying to have to do for every preview, but this was driving me nuts. I had decided to wait to upgrade to 2015 and El Capitan, only to find this glaring bug was still there. I mean, what good is “real time” preview if it never plays it in real time? I never minded waiting for the RAM preview to load as long as it played the render area close to the right speed.

  • I used to know illustrator ok, but found it’s so much easier and faster to create every vector asset within AE. When I say “character” I don’t mean text, I mean characters with mouths, eyes, noses, etc. So there are 30-40 AI Layers for each character, and each layer contains a gradient or a transparency that won’t easily translate into AE.

    I’m just going to break up each character accordingly in AI and bring that in to AE. Tedious, but easier than re-creating each gradient. Especially since the client thought it would be easier to hand off a massive AI file with 60-70 different character illustrations, each with 30-40 layers a piece, all on one single layer for me to sort through and organize. Usually it’s less work for me when someone else creates the assets, but I’m really thinking of hiring an intern today.

  • I am doing some character animation using Illustrator vector art that was provided to me by a client. I was hoping to break up the art in After Effects and have the editable paths available to animate as well (which I typically do with my own paths/shape layers created in AE). However, almost every AI path contains a gradient, which it doesn’t seem will carry over when I convert the AI file into Shapes in AE.

    It’s fine, I will just use the flat Illustrator files and break up the layers accordingly in Illustrator before I bring them into AE. For my own work, I like having the paths available to animate, but I will just have to work around that.

  • I can see the fill color as grey in AE, but I don’t have time (nor do I care to) go back into each of the 30-40 paths (and as many separate gradients) per character and recreate each fill. I was hoping the fills would translate from AI to AE.

    I guess I won’t be able to use the editable vector paths in AE.

    Thanks for the help all the same.

  • Actually this problem still pops up for me every once in a while. For me, it was caused by the combination of a camera move + motion blur, and usually affects layers on the same plane in Z space. Try moving one of the layers forward just slightly in Z space.

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