Forum Replies Created

  • Brett T

    October 3, 2005 at 1:52 pm in reply to: Modeling the eye..Corneal Flap and glowing textures

    This works great actually. I know the modeling isnt as clean as it could be but it works nicely. clearly I have alot to learn and ground to make up hear in C4D. I’m not used to working with polys and many if C4D’s other tools. I finally installed c4D and decided id try to use it for this project..thinking it would be simple…

    I have been trying to add a second bone to your last model…a smaller one close to the hinge and then a longer one to its edge. I was hoping this would create more of a flowing surface.

    The current model using your flap is at :
    https://www.brett-thayer.com/eye/eyez.zip

    I’m still fussing with the grow or light beam but at some point i may just do it in photoshop..

    Thanks for all the help. If you want I can give you email email address and contact info.

    bvrettski@msn.com

    Thanks Brett

  • Brett T

    October 2, 2005 at 4:01 pm in reply to: Modeling the eye..Corneal Flap and glowing textures

    I remodeled my eye with a basic spehe and a lather nurbs oject for the cornea.

    By my undertanding i need cut or slice part of the nurbs oject and then add the bones as a deformer. This will be valuable going forwards as i might choose to animate this procedure for my clients.

    Thanks for the advice above…the link you posted did not work.

    i uploaded a basic eye model to:
    https://www.brett-thayer.com/eye/simpleeye.c4d

    I dont mean to ask for your help in doing this but if yo ucan take a look its much appreciated. The slice would need to happen at about the 3rd isoparm down on the coneal curve…approximately 1/3 of the corneal curve from the top.

    I’m curious how much subdivision /smoothing needs to be done to keep the bending part of the flap looking smooth.

    Thanks

    Brett

  • Brett T

    October 1, 2005 at 9:18 pm in reply to: Modeling the eye..Corneal Flap and glowing textures

    Wow thanks thats neat…so now I’m feeling a little behind the curve ..learning more about c4d as i try to do this project. I have a couple of followup questions.

    How did you “slice” the shere and how would i do this in hypernurbs?

  • Brett T

    September 30, 2005 at 4:09 pm in reply to: Modeling the eye..Corneal Flap and glowing textures

    I’m not sure I understand..I have beentrying deformers without much succeess.

    I duplicated the sphere and sliced it to create a top section for the flap. MY attempts to deform the sliced, partial sphere were not very successful.

    I’m guessing I need to subdivide the partial sphere but then i seem to lack the control of the deformer to get the desired results.

    IS there any way on the glow/ shader I can get the object to look less defined in its edges?

  • Brett T

    September 28, 2005 at 7:08 pm in reply to: Modeling the eye..Corneal Flap and glowing textures

    The above link to the graphic / jpeg file is broke. the correct link is:

    https://www.brett-thayer.com/eye/lasik_small.jpg

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