Forum Replies Created

Page 2 of 2
  • Brent Griffin

    September 22, 2010 at 1:03 am in reply to: Where is the render error log kept?

    “When a log file has been written, the path to the log file appears under the Render Settings heading and Log menu.”

    So where is the Render Settings and Log Menu then? Searched the manual, and the menus and help of AE, and granted it’s early in the morning and i’m frustrated beyond belief with AE, but I can’t find the logs…

    Thanks.

  • Ok, it seems I answered my own question to an extent…

    I turned off the ‘rasterize’ button and moved down the position of the ‘shine’ comp and now it seems to be reacting to the camera, but I now have the problem of having a light layer reacting in 2D in a 3D space…

    So this at least shows me I need to research what the rasterise button ACTUALLY does, but maybe shine just doesn’t do what I was hoping, which is light a 3D scene in a 3D way.

  • I’ve got Shine affecting a comp with a fractal with a track matte to simulate water surface, and shine shining through that.

    Not sure if this will help, but I have the ‘collapse transformations / continually rasterise’ sun icon on in the comp, too otherwise the sun doesn’t show as shining through the water.

    Thanks

  • Thanks for the replies, the shine layer is 3D, but still doesn’t react to camera movements.

    What I want to acheive in the comp is to put some ground in, put people in there and be able to do camera moves around the people with the light reacting to the camera movements.

    I’m trying to add that expression to the shine layer to the null, but i’m completely inexperienced with expressions, having only started to dabble. To what parameter would I assign that expression?

    Thanks!

  • Thanks for the answers guys, lets see what we’ve got here.

    What are your timeline settings in FCP?
    HD 1440 x 1080 (16:9) with Anamorphic widescreen.

    What’s the pixel aspect ratio in AE for your comp settings?
    Square Pixels

    If you make a new sequence in fcp and drag one of the AE renders to it, and let fcp conform the sequence to your footage, does it work then
    That’s basically what I did with this, but it’s just confused me.

    It’s an EXTREMELY good possibility that your 720 footage isn’t 1280×710 at all: it’s probably 960×720, which is proportionately the same as 1440×1080. So you were correct in what you did in FCP
    Ah, good! Thanks. It was recorded on a panasonic camera, which does have an issue with the widescreen conversion from what I understand so that would make sense.

    You should never Export in AE. You should Render using the AE Render Queue.
    Whoops! I didn’t actually ‘export’ in AE, I always use the render cue, so please excuse my sloppy explaination!

    And thanks for the heads up on HQ, I just lent towards the one I assumed was higher quality. I guess I can forge ahead with confidence now. Thank you for your help, guys.

  • Now there’s the wonderful bit of lateral thinking I was after…!

    Thanks, i’ll give it a shot

  • Brent Griffin

    May 5, 2010 at 3:12 am in reply to: Creating a star trail from an object

    thanks michael, i’m totally green with Particle World.

    Fixed this by creating a copy of the star layer, masking out what I needed then putting an echo on a comp holding all the star movement.

Page 2 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy