Forum Replies Created

  • Brandon Denton

    August 25, 2013 at 8:21 pm in reply to: Vegas Plat 9 1080P 60FPS WMV Codec Issue

    Wow, forgot I posted this.

    Nope, I never did resolve it. In fact, I gave up on this hobby and haven’t gone back to it. IT was truly an annoying issue.

    I am glad I didn’t try to get a new version of Vegas either, since you are having the same problem as well.

    I wish you luck in figuring it out. If you do, it would be nice to see how you did it!

  • Brandon Denton

    May 7, 2011 at 2:18 am in reply to: Vegas Plat 9 1080P 60FPS WMV Codec Issue

    Well I can render successfully when I set the WMV codec to 30FPS. Not sure why 60FPS is an issue.

    Now my only issue is why it pauses every “second” of footage time. When I was rendering at 60FPS, it would render 60 frames quickly then stop for about 3 seconds, then it would render another 60 frames and stop for another 3. Well it is doing the same thing at 30FPS but does this every 30 frames. It will render 30 frames, stop for 3 seconds, render another 30 frames, stop for 3 seconds, and so on.

    Is this normal for WMV? I don’t remember it doing this before on my Vista machine. My new win 7 machine is faster in all aspects so it’s not performance. I think it is a configuration issue.

    Any ideas?

  • Brandon Denton

    May 4, 2011 at 10:17 pm in reply to: Vegas Plat 9 1080P 60FPS WMV Codec Issue

    I’ve made sure I set the project settings myself (no template). I choose 1920×1080. I manually set FPS to 60. Aspect ratio to square. Progressive. As for the codec settings, I choose the same resolution and FPS and aspect ratio and progressive. For video I choose VBR with a quality of 85. For audio I chose VBR 44khz 16bit Quality 90.

    I don’t want to use Sony AVC. That’s why I made the thread 🙂

    Also, I should mention that I have tried dynamic RAM preview set to zero and setting it to only 1 thread. And another strange thing, while it is rendering (before it stops at the same spot 710 frames in on the one video, and 620 on the other) it will pauses every 60 frames, basically every “second” of video time. It sits there for about 3 seconds, and then proceeds to render again at a good pace but then stopping again at 120 seconds, then 180, etc. Even if my main issue of the rendering stopping, this silly pausing every 60 frames adds a chunk of render time.

  • Brandon Denton

    May 4, 2011 at 9:06 pm in reply to: Sony Vegas rendering

    Are you trying to hand this video out to others on a DVD so they can play it on their DVD players or for your own DVD player usage?

    A single layer DVD holds about 4.7GB, do you care about the extra space on the DVD? If not, it would be best to choose a setting that would use all the space so you maintain as much quality as possible.

    And as far as memory needs, it depends on the settings of the project. What resolution are you running at, what frame-rate, what kind of effects, etc. 3GB should be enough for standard definition video settings and using any of the effects that come with Sony Vegas 10 (I assume non-pro).

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