Forum Replies Created

  • Bradford Gyselman

    January 22, 2018 at 3:36 pm in reply to: System wide audio issue when Premiere launches

    Hmm, I suspect you’re right! When I launch Premiere and have the wireless headphones active, it drops the rate down in the OSX MIDI settings for everything. Seems to be getting worse though. Won’t even playback now. The timeline seems frozen and switching back to 44 or 48hz in the MIDI settings bumps back to 16 immediately. Thankfully it works fine if I wire the headphones in. Good enough for now! Thanks 🙂

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    Bradford Gyselman
    Animator, Editor, Designer, Creative Director. 10 years of experience making stuff look and move good-er.

  • Bradford Gyselman

    January 19, 2018 at 3:17 pm in reply to: System wide audio issue when Premiere launches

    Sure thing, thanks! Images attached. I generally just roughly mix the audio over the laptop speakers or headphones until I get some studio time at the end.



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    Bradford Gyselman
    Animator, Editor, Designer, Creative Director. 10 years of experience making stuff look and move good-er.

  • Bradford Gyselman

    November 29, 2010 at 2:44 am in reply to: Ram preview needs 2 frames or more.

    Yes, I am aware that 2 gb is nothing in the world of AE. I use a far better machine at work and understand that After Effects needs a lot of ram and a good video card to effectively manage more complex compositions. However, CS5 has been working just fine on my laptop for the last few months and has only recently spit out this “needs 2 frames or more” error after importing photoshop files. If I open a comp containing photoshop layers that ram previewed without any issues a few months ago, it no longer ram previews.

    As an example scenario, lets say I open AE, create new comp, and import an image (png, jpg, anything but a psd) into the comp and keyframe it across the scene. This works just fine. I can also create a larger (lets say 1080 x 1920) comp and move a bunch of big 2000px wide image files around, and while my aging laptop will take a little while to chew through it, it will still ram preview. However, in any comp, no matter how simple or complex, the act of importing any psd file into my project, no matter how small, stops ram preview from working. Something about the act of importing photoshop files is causing the issue. I don’t even have to put the psd’s layers into the comp. Even having them just sitting in the project’s assets list has the same effect. A tiny 10px by 10px comp with a 2px by 2px psd layer in it will no longer preview.

    Thank you for the response, I really do appreciate it, but I’m still not really convinced this is a resource issue. Any other advice would be appreciated.

  • Bradford Gyselman

    November 28, 2010 at 6:06 pm in reply to: Ram preview needs 2 frames or more.

    GeForce 8600M GT

    Its the card that was proven defective on the previous generation of macbooks, but I had mine replaced a few months ago and its been working fine. This problem has only cropped up in the last few days.

    Disabling Open GL made no difference.

    I’ve narrowed it down a bit. Ram preview only stops working once I’ve imported a photoshop file. I don’t even have to put the psd file or any of its layers into the comp I’m working on, just import it into the project, and it stops working until I restart AE. Its as though importing a psd file permanently messes up whatever project I’m working on, and messes with AE until I restart it. I’ve tested illustrator files, pngs and tiff with alpha channels, jpgs, footage in various formats, and none of them cause any issues. This is getting strange…

    Oddly enough, I can preview by designating a disk cache, pressing “play” instead of “preview”, and letting the blue bar indicating cached frames fill up instead of the green ram preview bar. Importing photoshop files only seems to effect ram previews.

    Brad

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