I’ll explain the issue we’re having in a little more detail, but first I want to say that there is a theoretically very simple solution to our problem, but we don’t know how to do it. Imagine an audio track with a number of soundbites on it. In FCP7, how can one select a number of these soundbites and merge or consolidate them all into one, new soundbite, which is written to disk. Analagous, I think, to rendering a video effect. Also, without having to bounce/export the audio and reimport it into the project. Pro Tools has this command, it’s called Consolidate or Consolidate Regions, Digital Performer has it and it’s called Merge Soundbites.
So, if it’s not clear by now, what I’m referring to is an audio problem, not video. Here’s a more detailed description if it’s relevant, but really, I’m just trying to find out what I’ve described above. I also have only done a pretty cursory troubleshooting process, there are definitely more variables I haven’t eliminated.
I’ll try to lay it out a little better: Other person has a video project that’s been edited together, the project includes panning and volume automation, which is why we’re trying to work with OMF.
He exports his audio to an OMF project. I import it into Digital Performer 5. At this point, certain soundbites within my version have issues. Some show up, waveform display and all, but have no sound. Others have sound for part of the sounbite and then nothing.
Things we know: some of the problem soundbites have been time stretched within FCP. My assumption is that FCP performs and plays back this processing nondestructively (ie. a new, stretched soundfile has not been written to disk) and this is not able to be gracefully written into the OMF file.
The remainder of the soundbites I’m not sure about but I wouldn’t be surprised if it were a similar issue going on.