Bill Clotz
Forum Replies Created
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Bill Clotz
August 2, 2006 at 5:13 pm in reply to: Sound FX – Where do you guys get yours? (Specifically dramatic/impact/emphasis sounds)For sound fx, I have come to like the FreeSound project. https://freesound.iua.upf.edu/
It’s a site where people can create and share their sound fx. Things like the quality and such can be hit or miss, but they have a pretty good collection of sounds that are growing every day.
Do be mindfull of the creative commons license that each sound is released under. Some sounds for instance, may not be used in a commercial project under certain conditions. But if a license doesn’t work for what you need, you could try contacting the creator of the sound and see if he can work something out with you. I’ve done that before.
And if nothing else, I find it to be pretty useful for finding words to describe the sound that I’m looking for. Like you are saying, I often don’t know the words to describe what I need, so I just go on the site and browse around till I find something that sounds kinda similar to what I want, and than I can deduce from the tags describing that sound what some good keywords would be.
Anyways, see if some of these sounds might be what you are looking for: https://freesound.iua.upf.edu/tagsViewSingle.php?id=928_368&start=0
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Bill Clotz
July 20, 2006 at 9:13 pm in reply to: Easy Ease In results in a “kink” in my animation curveIt’s just personal preference. If you have it set to spatial, then your keyframe paths will be curved by default, other wise they will be straight lines.
To see it really easily, take a small image, and place it along the bottom left of your composition and set a keyframe. Then move it to the top middle and set a keyframe, and finally the bottom right side, and set a third keyframe. You see the dotted path that your image will follow? It will either be curved or straight, depending on how the interpolation is set.
Usually, you want to have a smooth, more “natural” motion, and so you wouldnt want it set to linear.
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On the topic of motion blur, I notice that when things are really moving fast, instead of one long blur, After Effects has what appears to be multiple copies of the layer, at various levels of blur and opacity. Sometimes this can be very noticable, so I was wondering if there was any way to improve this to make it appear more natural? Maybe increase the number of copies that it uses?
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Actually there is a tutorial right on this very site 🙂
https://www.creativecow.net/articles/zwar_chris/tunnel/index.html -
I did this once using the caustics effect and masks to create and animate the tear shape. I think I may have also used emboss to give it a bit more depth, and I had another masked layer behind the tear to animate a trail of wetness as it rolls down.
Sorry I can’t remember the specifics any better than this, but that might get you off to a start.
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Well if you don’t mind the quality looking like crap, but it still being watchable, you could post it to Google Video.
Aside from that, your options are to lower the resolution and the bitrate that you encoded it to (lower quality), or try a more efficient compression format such as h.264.
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No, premiere pro tries to simply play it without rendering if I hit enter. At least thats the case if I just have 1 video layer with simple or no effects.
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What kind of error message do you get when you start AE? Or does it not give one at all?
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If you are working in FCP, it would probably be far easier to cut it to the audio there, wouldn’t it?
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If you are working in FCP, it would probably be far easier to cut it to the audio there, wouldn’t it?