Forum Replies Created

  • Bert Beltran

    October 4, 2019 at 2:14 am in reply to: Timer Start and stop at a specific value/number

    Thanks Dan! Worked perfectly

    Muchos Thank You’s

  • Bert Beltran

    December 7, 2012 at 1:09 am in reply to: random rotation/position text expression animation

    Thanks Dan this is a really good start. I also added a position animator and place the y position at -450. this causes it to act as if they are falling down.

    Rotation Expression

    All that needs to change is to have the text stop rotating back up. Basically I’m looking for each character rotate and fall out of frame.

    Muchos Thank You’s

  • Bert Beltran

    September 19, 2012 at 7:38 pm in reply to: Creating a explosion effect with expression

    Yes! This is amazing. I have one question. The animation is prefect its just the timing, right now the animation starts at the first frame. is there any way to delay the animation so that it begins at 1 sec on the timeline? Thanks again Dan… your my hero and an inspiration to me.

    Muchos Thank You’s

  • Bert Beltran

    December 1, 2011 at 7:37 pm in reply to: controlling audio keyframes to only one dimension

    i want to add a shadow under the object and have it scale so as the object goes up in the air the shadow gets small and when it comes back down the shadow gets large. what would be the best way to do that?

    Muchos Thank You’s

  • Bert Beltran

    December 1, 2011 at 6:55 pm in reply to: controlling audio keyframes to only one dimension

    thanks dan that really help me out. you been a real life saver. i might be back to ask some more question.

    Muchos Thank You’s

  • Bert Beltran

    December 1, 2011 at 4:55 pm in reply to: controlling audio keyframes to only one dimension

    so i figure out how to control the y dimension using this expression

    temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
    [value[0], temp];

    and i added that expresion to a null object and parent the object that i want to bounce. but my new problem is that the object jumps down to far passing it orginal starting point. how do i make it so that it never passes that point. i moved the anchor point to the bottom of the null and the object but im still getting that issue

    Muchos Thank You’s

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