Forum Replies Created

  • Ben Snooks

    November 27, 2012 at 1:28 am in reply to: BlackMagic Decklink and SDK questions

    Hi,

    Did you find a solution to your problem? I am experiencing a similar problem. I have developed a program that draws video to an opengl texture based on teh example code provided by BlackMagic Design. I have a problem of receiving interlaced video when using the example glsl shader. I have tried to modify the shader to do deinterlacing but have run into problem iterating through the lines of the texture.

    Below is an example of what I am trying to get to wok combined with the YUVtoRGB shader:

    void main()
    {
    /* Get default texel read position (s,t): s is column, t is row of image. */
    vec2 readpos = gl_TexCoord[0].st;
    if (bool(mod(floor(readpos.t + UseOddField), 2.0))) {
    /* This row is to be replaced by the average of its neighbour rows: */
    gl_FragColor = 0.5*(texture2DRect(Image1, readpos – vec2(0.0, 1.0)) + texture2DRect(Image1, readpos + vec2(0.0, 1.0)));
    }
    else {
    /* This row is to be used: */
    gl_FragColor = texture2DRect(Image1, readpos);
    }
    }

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