Forum Replies Created

  • Benjamin Jones

    January 3, 2017 at 9:05 am in reply to: 3D spinning tunnels?

    I like the concept, not the actual template lol

  • Benjamin Jones

    December 29, 2016 at 10:00 am in reply to: Slowing Video Speed based on Audio Intensity?

    Nevermind on the elaboration, I’ve tinkered around with the code you provided with my adjustment made and WOW if you use 3 or more instances of Particular with 3 ranges of soundkeys…..MAN this is a REALLY insane and cool effect! Try it!

    Thank you so much for your input guys, this has allowed me to achieve what I’ve wished to achieve. 🙂

  • Benjamin Jones

    December 29, 2016 at 7:02 am in reply to: Slowing Video Speed based on Audio Intensity?

    I really appreciate your well-informative replies guys! This helps so much! Sorry the song isn’t your taste, I just really enjoyed the video effect.

    Splitting the frequency range as Kevin suggested is one way to go about making it more interesting, but certain sounds, especially percussion and complex, noise-rich bass lines, will extend across multiple bandwidths.

    in theory, if you separated your audio into multiple tracks (like bass, treble or different instruments) you could have various emitters being effects by various different sounds…. could be pretty cool.

    Indeed so! You can, instead of converting Audio to Keyframes, use Soundkeys for this!
    The great thing about Soundkeys is you can use up to 5 frequency ranges and “apply” those keyframes to different parameters of different effects.

    So this expression could be defined as the aforementioned technique with the following change:
    baseRate = 50;
    mult = 10;
    levels = thisComp.layer("Soundkeys").effect("Sound Keys")("Output 1")
    levels * mult + baseRate

    I think I understand the “mult” & “baseRate” values, but if possible, could you elaborate more on these? Thanks so much!

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