Hi Steve,
Thanks for getting back to me.
I am using multiple emitter systems in my scene. I have one for the slurry falling from the pipe at the top, two in the center, one going up and one going down, the one going up is to simulate the slurry separating and the smaller bits mixing around in the water, and the one going down is the one to gather at the bottom and then dispense. I have 2 additional ones where the little particles have reached the top of the tank and are gathering in a tray. I have attached my scene file, and some screenshots to illustrate what I am talking about.
I have turned global gravity off. Do I have to do that in general when working with particles? The emitters seem to drop the particles faster and further.
I do have a PPass and a Pgroup set up in Xpresso (I have attached a screenshot of my set up for that).
I ended up adding an addition deflector at the bottom of the tank, but the particles don’t seem to have a self collision function so they are all piling into each other instead of mounding on top of each other. I was going to keyframe the deflector to turn on and off to simulate the tank emptying after the mound reaches a certain height.
Here is my project file:
12832_hydrodensityseparator.c4d.zip
Thanks,
Ashley