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  • I meant more like as I’m adding and finding new media, say images from the web, I’d love a quicker solution than “save file to folder, drag file into AE”. If there was a way for AE to automatically see a file in the folder for it to import it (it would be even greater if the project folder matched those of the structure within AE, and it would import to the proper folder.

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Cut the 2d elements into various layers, as many as you’re able to, and then reposition them into 3d space from background to foreground.

    This tutorial (and its 2nd part) teaches you the basics, even though it’s for Motion, not AE.

    https://www.youtube.com/watch?v=9xu8jle0OqU

    I suggest at least 3 3d layers, for back, middle, and foreground. Depending on the severity of your move you might have to clone parts of the background that will get revealed that weren’t originally there.

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    May 13, 2011 at 6:12 pm in reply to: Taking variables from a parent comp

    Figured out a solution for myself, though it’s not the proper solution to this issue.

    What I needed to do was change the two colors that make up the graphic part of the lower3rds, the ones that I wanted to use just one precomp for so I would only have to change one comp if the client wanted to alter the animation. And I wanted the colors changed to something based on variables from its parent comp (which would tell it what color it needed to be).

    I did this by creating a master precomp where the two colors are set to unused colors, then within the main comp add 2 “change to color” effect, which would change each color to the proper color.

    The Change to Color effect was dynamically driven, where depending on variables taken from the comp name, it would take color information from yet another comp, which served as the master color comp, where all the different color combinations.

    Anyway, almost certainly a one-off solution. I still say Aftereffects should allow you to push expressions into instances of the precomp!

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    November 2, 2010 at 10:14 pm in reply to: Should I double the ram on my new Macbook Pro?

    So that makes this interesting. It’s a macbook pro, so it can’t fit more than 8gb of ram inside (2x4gb sticks). It’s theoretically possible, but I haven’t found anybody who’s done it. Besides, that’s probably way too far out of my price range right now.

    So the question remains: if I can only upgrade to 8gb of RAM, is it worth it at all to upgrade, or am I basically just wasting money?

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    November 2, 2010 at 10:11 pm in reply to: Any ideas on acheiving this?

    Think backwards, literally! Use particular to emit the inksplats/layers upward from the existing final text, telling particular to use the text’s alpha layer as the emitter.

    Then precompose and reverse the shot!

    You will need to do some experimenting with making it so that the emitter doesn’t continuously emit particles from the parts that’s already emitted (you may need to use two different final logo layers).

    Good luck!

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    November 1, 2010 at 8:11 pm in reply to: AfterEffects to Compressor workflow?

    Hilarious that I came back to creativecow to ask for this almost exactly a year after I asked the very same question, but this time I’ve got a more specific question:

    Is there a script that allows me to set a render from the render queue that lets me specify in AfterEffects that I want that particular render to then go to compressor and be converted to H264?

    I don’t want to set up watch folders because that requires me to set them up with every project, and sometimes I’ll be rendering final HD versions that don’t need to be compressed (the compression is just to show revisions to the client).

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    October 18, 2010 at 8:54 pm in reply to: Importing many huge PSD’s = super slow file open

    How would you suggest a proxy for a multi-layered huge PSD? I specifically imported PSD’s because I didn’t want to export each layer out of photoshop as its own file.

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    July 28, 2010 at 11:37 pm in reply to: AE CS5 crashing in Slow Leopard… fonts?

    The methods brought up by that adobe article seem to have solved my problem (basically tapping down the Font Book one by one and removing fonts that cause the program to crash).

    Another method which may be quicker is to go through the Fonts folder and view it through Cover Flow… nonfunctioning fonts will just show the .ttf icon but proper fonts show up as a thumbnail of the actual font.

    Thanks for the help!

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Arvin Bautista

    July 13, 2010 at 9:14 pm in reply to: Error message – File already open ??

    I’ve just been getting this error also exporting on a usb drive the project resided in. There was no problem yesterday when I rendered the same exact project the same exact way (I duped the original output module from yesterday).

    It quits about halfway through the project.

    I’m rendering to a different drive now, should work fine, but would love to know what the problem is.

    Also on an iMac 2.8ghz C2D, 4gigs RAM, leopard 10.5.8, using CS4

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

  • Okay, I figured out part 1 (creating a plane and adding the texture and using a black/white image for the alpha channel… wish it would do png’s!)

    Still haven’t figured out part 2, wherein I need to easily place objects based on another object’s texture map.

    Also, is there no way within 3d invigorator also to change the pivot point? I’d love to be able to place my object on top of the sphere but the pivot point in the sphere’s center, so I can easily do rotations around the sphere.

    Arvin Bautista
    Greasy Pig Studios
    Los Angeles, CA
    https://www.greasypigstudios.com

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