Hi Brian.
Can’t bake the objects because they will have a vibrate tag on too.
I am thinking about a different approach. I could make a second cloner without metaball and place the objects into proximal shader but there’s a small problem.
There’s something weird with fix clone option under cloner object.
I have a small xpresso to drive null position. I use cloner to distribute spheres and i need to have ‘Fix Clone’ option Off.
When i turn on ‘Fix Clone’ the script works fine but otherwise not.
Any idea why it’s not working or how to make this work?
I have one more idea- to make Radial Cloner to drive proximal shader but vibrate tag doesn’t work on the distributed objects..
link to file:
https://uploadfiles.io/5647e