Forum Replies Created

  • Artur Tamiola

    August 11, 2016 at 8:32 am in reply to: Proximal shader

    Hi Brian.

    Can’t bake the objects because they will have a vibrate tag on too.
    I am thinking about a different approach. I could make a second cloner without metaball and place the objects into proximal shader but there’s a small problem.

    There’s something weird with fix clone option under cloner object.
    I have a small xpresso to drive null position. I use cloner to distribute spheres and i need to have ‘Fix Clone’ option Off.
    When i turn on ‘Fix Clone’ the script works fine but otherwise not.

    Any idea why it’s not working or how to make this work?

    I have one more idea- to make Radial Cloner to drive proximal shader but vibrate tag doesn’t work on the distributed objects..

    link to file:
    https://uploadfiles.io/5647e

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