Well, that *almost* worked for me LOL. I was looking for this exact thing. It does as advertised, but I was looking to do some dynamic fog in Element 3D. I used a world position pass to create the heavy fog and wanted to give it some texture with fractal noise. Everything looked awesome up until the moment I moved the camera. So I tethered the turbulence offset to the camera and it moved with it, but again, it didn’t move in the right direction. So I did what you said and it moved in the right direction but now it still looked weird as hell. I am guessing I’d have to do it into a layered pre-comp and then offset the value of each layer with some kind of *0.001, *0.005, *0.01, etc. Too much work for an experiment.