Forum Replies Created

  • Ari Valen levinson

    October 17, 2015 at 8:44 pm in reply to: Absolute Postion and X,Y,Z Rotation of Camera

    I posted this question over at the Adobe forum, and the inimitable Dan Ebberts came through with flying colors. For anyone else trying to solve this problem, here’s the answer:

    If, like me, you have your cameras set to auto-orient: off, you can ignore the POI expression. I can vouch for that setup. Worked like a charm for me.

    After applying the expressions, convert all to keyframes, and you’ll have a perfect objective data set to hand off to your 3D program.

    // position

    C = thisComp.layer("Camera 1");
    C.toWorld([0,0,0])

    // point of interest

    C = thisComp.layer("Camera 1");
    C.toWorld(C.pointOfInterest)

    // orientation

    C = thisComp.layer("Camera 1");
    u = C.toWorldVec([1,0,0]);
    v = C.toWorldVec([0,1,0]);
    w = C.toWorldVec([0,0,1]);

    sinb = clamp(w[0],-1,1);
    b = Math.asin(sinb);
    cosb = Math.cos(b);
    if (Math.abs(cosb) > .0005){
    c = -Math.atan2(v[0],u[0]);
    a = -Math.atan2(w[1],w[2]);
    }else{
    a = (sinb < 0 ? -1 : 1)*Math.atan2(u[1],v[1]);
    c = 0;
    }
    [radiansToDegrees(a),radiansToDegrees(b),radiansToDegrees(c)]

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