Forum Replies Created

  • Anthony Tonev

    March 16, 2018 at 9:47 am in reply to: PI number animation

    Thanks Dan – works great! I got it now.

  • Anthony Tonev

    January 13, 2018 at 4:25 am in reply to: DuIK rig interaction

    Hi,

    Puppet tool is not ideal for that – once you break the mesh you will get these “black lines”. However the puppet tool has some Overlap options but they apply only on the mesh – you can on theory make the guitar (or what ever) part of the mesh and use the overlap tool (from puppet tool drop menu) to… overlap but there is a better way.

    So first – rig the character without the puppet tool (by parenting the layers). Make a duplicate to each limb and parent it them to the layers with the IK expressions (the rigged ones). Put the copies above the body layers and leave the other limb layers under all the layers you want to overlap like the guitar and the body. Then put 3-4 checkboxes on the IK controlers. Then link the opacity properties of the copies above the guitar. Use a simple expression to link the opacity prop to the checkbox. Set it to be 0 when off and 100 when on. That way when you use the controler you can turn the overlapping on and off with just two hold keyframes.

    Expression for one of the layers:

    aligment = thisComp.layer("L arm Johny controler").effect("Aling Wrist")("Checkbox");
    x = 0;
    transform.opacity =x;
    if(aligment == 1){
    x = 100;
    }else{
    x = 0;
    }

    Hope I’m clear…
    Or you can just use a 3D layer and set its Z pos -1 and 1 for overlapping but that slows your project alot. The checkbox ways is harder to setup but way more elegant in my opinion. I use this trick every day.

    PS: I have managed to build a script for automating that process ???? Just selecting the layers and + click and you have the checkboxes working + the Inverse Kinematics on it ! Very sweet.

  • Anthony Tonev

    January 13, 2018 at 3:28 am in reply to: AE cartoon

    Hi there,

    I’ve started with AE first and way later got into Ai and PS. And I think the layer style in the last two is confusing and not as intuitive as it’s in AE ???? . I guess it’s a matter of perspective but to be honest – they are all the same. It is just that AE layer style is build around the timeline and it’s minimized to almost quantum size in order to deal with the overwhelming amount of layers you get in even the simplest projects.

    Here are some tips – learn everything about organizing in AE. 8 minutes is alot of time and I have seen people trying to make it all in one project. You will notice that the bigger you project gets the slower AE runs. So separate the scenes and make sure you make some templates. Premiere runs better with AE and it’s easy to learn – you can give it a try.

    And check this tutorial for AE sitcom https://www.youtube.com/watch?v=gMKX63-KdEw might be usefull.

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  • Only on Y axis.

    y = -thisComp.layer("layer name").transform.position[1];
    x = transform.position[0];
    [x,y]

  • Anthony Tonev

    January 12, 2018 at 5:09 am in reply to: add starting point to expression

    At some point? You mean at some time?

    Try this if you want it to start at 5 second.

    start =5;
    adjTime = time-start;
    if(time >start){

    yVelocity = 200;
    oscFreq = 1.5;
    oscDepth = 35;
    drift = 25;

    value + [oscDepth*Math.sin(oscFreq*Math.PI*2*adjTime) + drift *adjTime,
    yVelocity*(adjTime),0];

    }else
    value

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