Forum Replies Created

  • Anthony Mesa

    February 14, 2018 at 5:39 pm in reply to: How to simplify a mesh?

    I was never formally tought how to model. I model primarily for video/vfx purposes. is it okay to have a model that collides with itself? (given that it is a static mesh)

  • Anthony Mesa

    February 14, 2018 at 5:09 pm in reply to: How to simplify a mesh?

    I couldnt get my computer to video record, so i cant do that, but here are two pictures of what i am trying to do. in both photos, the selected faces of the mesh are what i want to be one whole face. I know that i can use m ~ n to dissolve them together, but if i do that, there are still 4 points on the face’s connecting edge, essentially giving the face 6 points instead of 4, making it a N-gon, which i dont want. i want that side to be 4 sided. I understand to do this properly, i cant extrude all the way like i did in the photos, thus whyi am asking, what do i do instead?

  • Anthony Mesa

    February 14, 2018 at 4:56 pm in reply to: How to simplify a mesh?

    Well yes, but that is the thing, i don’t want any N-gons. I want a mesh with 4 sided faces. also, the face you depict isn’t the face I’m worried about. if i extrude the blue line in my photo to create the front face of the “cube”, on the sides of the cube, there will be multiple vertices on one edge, making the sides of the “cube” N-gons, which I dont want in my model.

    If this is unclear, i can post a video on youtube to explain in more depth.

  • Anthony Mesa

    October 11, 2017 at 1:59 pm in reply to: What am I doing wrong?

    Thank you guys for the insight! I woke up this morning with an idea coupled with what you guys told me, and i started bringing the DOF and motion blur settings down or off so i could use some masks to add it in later after i rendered but then i found my solution, i had “full render” on in the render settings where before i had “Preview”.

    the preview settings don’t look bad, but apparently the full render mode on element with that many vertices is pretty detrimental to my graphics capabilities. now it works, and moving forward i will keep you guys’ advice in mind. instead of having a layer with 10,000 vertices I will try making (in effect) 10 layers with 1,000 vertices.

    Now when you guys mention pre rendering layers and then compositing the finals together, I am somewhat confused. do you mean exporting the layers in the render queue individually and then placing them back together in a composition or is there another way that i am not aware of? I have heard of the pre rendering method before to make things run faster but I was never aware how it worked and i never properly understood how it worked.

    thank you guys so much for the help, it is humbling to actually have a talk with you guys, i have been reading threads of your advice for years now!

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