I’m having same issue where I have a Cloner set to grid / Cloner set to “object” and the object is a “matrix grid”. Each row is the exact same thing. (So each row is picking up a repeated index sequence and starting over (kinda a modulus of of the number of clones per row) This creates vertical columns of the same image. So in other words my problem is Index number repeats per row instead of continuing.
If I have 100 tiles I need 100 individual frames, not random w/ repeats, simply based of an index of 0-99.
I am aware of rigging a Cloner w/a random effector w/ color mode:on and randomizing based of of color brightness. This however causes repeats and isn’t solving the problem. Good idea and may solve some setups.
The closest solve I’ve had is using a cloner set to linear. For starters, Linear cloning respects the index number of a mulitshader. I then use an inheritance Effecto to connect the cloner (set to linear) to a matrix grid. The inheritance fixes the cloner’s position to the gridded matrix. Multishade is set to index and it works. Randomizing now seems to work where what I have in viewport is actually what renders…