Andy Sills
Forum Replies Created
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Well dude, there are one of two issues happening here.
1. The render is set on a low setting, I would look into pushing the sample rate up in everything.
OR
2. F**KING BANDING…. This will always be a god damned issue in the business. I’ve looked into it for my entire life, I’ve given up the search on how to PROPERLY fix banding. The guy that gave you the render, you see the speckle-y noise in his picture? Yeah, thats the only way thats known how to get rid of this crap. haha There are speculations on how to fix banding, I would try them all and see what works lol good luck.Usually this type of issue is fixed post-production.
BUT, definitely look into the sampling issue as well, lets hope its that.
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Well dont jump the gun just yet, Im no expert here.
Hopefully somebody chimes in here and helps out better than I can! -
This is a great job man!
I fiddled for a bit and I couldnt find anything, all I kept thinking was “why doesnt he just copy and paste these books!?!?
Are you just wanting hundreds of books or something? -
Andy Sills
February 17, 2016 at 2:05 pm in reply to: Linking polygons to null object (to use in cineware/AE)Yeah thats the only drag when bringing it to AE, I cant find another way, its either duplicate the object or bake the movement, Im actually okay with the latter because it automatically copies the null object.
Wish there was more of a live way to do it.
But I like the constraint tag doing this because you can offset the anchor point WITHIN the tag.
WOO! -
Andy Sills
February 16, 2016 at 11:40 pm in reply to: Linking polygons to null object (to use in cineware/AE)I THINK I GOT IT!
Ok I remembered the constraint tag, I just used the null then put the tag on the null and constrained it to the object.
So with that, and whatever animations were done to the orig object, then it grabs to it and everything is good! -
I think the basic mantra here is that your render is going to be insane. hahaha
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Andy Sills
February 16, 2016 at 10:53 pm in reply to: Linking polygons to null object (to use in cineware/AE)hmmmmm not a bad idea at all!
I will try that tmw.
I just found a neat xpresso thing to do it and have the null follow the position of a specific point as well, I will post an update! -
Well if you want the back and forth from the small to big objects, just drag both of those objects to be children of the cloner and thats it.
There are a ton of different ways to manipulate the cloner and it gets way more extensive than that, but it seems pretty basic stuff that youre wanting to do.Also, for wrapping the cloner, its tough to do in a live version of the cloner, I would connect objects and then start messing with that.
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ah dude I had the same issue. Simple fix.
Just up your segments on the sphere BEFORE you use nitro. 🙂 -
Hey dude, its actually in your settings.
Check the samples in your ambient occlusion (min and max samples (up the shit out of those)
Also, anti-aliasing, change it to “best” instead of geometry.The physical camera blanks them out, Im not an expert at this so I dont know the reason why it blanks them out, but I would go with the standard setting, change those things and then maybe do your depth of field afterwards?