I may actually need a more detailed step-by-step guide, if it isn’t too much trouble. I think I have the basic gist of it, but I don’t know if I’m lost on it or not; so basically (this is how I’m interpreting this) create an almost Torus shape, like a donut, apply the fractal noise to the shape and make sure it is a 3D shape in the 3d space using a camera, modify the fractal noise so it behaves like clouds moving through wind so that the “donut” appears as the bottom of the vortex… Am I getting this right, or no? I mean, I can see doing that (I’m not on my work computer at the moment so don’t have AE in front of me), but did I interpret that incorrectly?