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  • This may or may not be what you are talking about, but several years ago we did a project that had a camera revolving around an actor. We replaced the chroma screen with 3d elements. So we laid an 8 foot circular track down, leveled it and placed tape marks on the ground to keep our time consistent. Then we put track tape around the screen so we could track the scene and level out the move on the y axis.

    From the video you provided it doesn’t look like you need that much of a rig…but from our experience it worked well.

    But like was mentioned above, the effect is all in camera, with a background added later in post. If you have a 3d package you can place a cylinder in the scene and apply your texture to it. Recreate the camera and you’re good to go.

    Andrew Manzella
    2d/3d Geek

  • Andrew Manzella

    January 26, 2014 at 2:11 pm in reply to: Rotoscoping Save

    Not sure exactly where the files would be. But, if you are creating masks for your roto then the keys should be saved in the project and you shouldn’t need anything that is cached. If you have the footage saved and linked that is the only external element that should be needed. That is if I am understanding you correctly.

    Like I said, if you created the keyframes on a mask layer, the only thing you need is the keyframe info on that layer. If that isn’t there maybe you opened an earlier version or saved it someplace else and you are opening an earlier iteration?

    Three things that might help out is to create an organized project folder (if you haven’t already), save often to that folder using the save in increments function so that you have back ups if something goes wrong, and finally, at the end of the day, collect your project and save it on a different drive – just as a backup.

    Good luck and I hope this helps.

    Andrew Manzella
    2d/3d Geek

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