Sorry for the delay in communication, things are crazy over here, I am under a tight deadline.
I checked out your sample scene – thank you, it’s helps rule out a few causes of the problem.
The big difference is in the Spline I have: it’s created from a mesh, by selecting a lot of edges and than using Edge to Spline = it’s one spline objects with hundreds of fractured lines, see screenshot. So the only way to even have a nice hair distribution is to use Hair Tab > Roots set to Spline 2D:
– but even if I set my scene to Auto it doesn’t works
– when you scene is set to Spline 2D it doesn’t work either
I tried to start from your sample scene and do the following:
– create a 2nd Helix, shift it a little bit
– convert both helix into 2 splines
– select both and use Connect Object + Delete to create 1 spline, that is build form the 2 Helix shapes
– use this 1 new Spline as the Hair Guides Link object, set it to Spline Guides, set hairs to Auto – the Hair distribution is ok, but the dispalcement animation doesn’t work
screenshot: 10430_splineguideshairstyle.jpg.zip
scene with 2 Helixes: 10432_10418splinehairdisplacementtrial2helixes.c4d.zip