Forum Replies Created

  • As always, it was thanks to Dan.

  • I think I found it

    origin = [10,10]; //upper left hand corner of grid
    dimX = 8; //number of columns
    dimY = 6; //number of rows
    gap = 20; // distance between cells (pixels)
    gridRate = 300; //speed (pixels per second)
    holdTime = .2; //(seconds)

    end = 0;
    j = 0;

    while (time >= end){
    seedRandom(j,true);
    startX = Math.floor(random(dimX))*gap + origin[0];
    startY = Math.floor(random(dimY))*gap + origin[1];
    j +=1;
    seedRandom(j,true)
    start = end;
    endX = Math.floor(random(dimX))*gap + origin[0];
    endY = Math.floor(random(dimY))*gap + origin[1];
    deltaX = Math.abs(endX - startX);
    deltaY = Math.abs(endY - startY);

    end += (deltaX + deltaY)/gridRate + 2*holdTime;
    }

    p1 = start + deltaX/gridRate;
    p2 = p1 + holdTime;
    p3 = p2 + deltaY/gridRate;

    if (time < p1){
    ease(time,start,p1,[startX,startY],[endX,startY])
    }else if (time < p2){
    [endX,startY]
    }else if (time < p3){
    ease(time,p2,p3,[endX,startY],[endX,endY])
    }else{
    [endX,endY]
    }

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