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  • Alistair Chisholm

    March 9, 2006 at 12:04 pm in reply to: batch image processing for After Effects prep

    There were some images in my collection that were originally under 768px in height and my processing has stretched these also.

    Do you know if there is a way to run this kind of thing on a folder but make sure it only resizes when the image is larger than 768 in height?

    You gotta be true to yourself, and true to who you are, and who you think you want to be. And you gotta stand up for who you are and what you do, and what you believe in, and believe to be true. You gotta believe that you will stand up for what you think is right, and above all, truly believe that you can be whoever you want to be, as long as you’re true to who you are.

  • Thanks kim, i got the automation to work although it’s taking all afternoon and just i’m going for Jpeg on max resolution.

    From one fiddle player to another, thanks! 😉

    You gotta be true to yourself, and true to who you are, and who you think you want to be. And you gotta stand up for who you are and what you do, and what you believe in, and believe to be true. You gotta believe that you will stand up for what you think is right, and above all, truly believe that you can be whoever you want to be, as long as you’re true to who you are.

  • Alistair Chisholm

    December 16, 2005 at 9:22 am in reply to: motion blur seems inconsistant?

    don’t mind me, i’m an idiot, good morning everyone!

  • Alistair Chisholm

    November 10, 2005 at 12:54 pm in reply to: realistic drop (gravity)

    cheers ,i sorta figured that out myself. i’ve got it looking good. Just one more question (sorry, i’m not very sharp with expressions)

    I want to put a short pause of varying times on each falling object. How would i ask it to wait, say 2 seconds then drop it (and drop another object at, say 3 secs)?

  • Alistair Chisholm

    November 10, 2005 at 12:54 pm in reply to: realistic drop (gravity)

    cheers ,i sorta figured that out myself. i’ve got it looking good. Just one more question (sorry, i’m not very sharp with expressions)

    I want to put a short pause of varying times on each falling object. How would i ask it to wait, say 2 seconds then drop it (and drop another object at, say 3 secs)?

  • Alistair Chisholm

    November 9, 2005 at 10:02 am in reply to: realistic drop (gravity)

    That is excellent, thanks very much for lookin that up. I have been tweaking the expression and it looks pretty good although i need to change one thing. The constant X velocity makes the couch land, but then continues to move left which obviously isn’t very realistic. Can anyone suggest how i decay the x velocity so it comes to a standstill?

  • Alistair Chisholm

    November 9, 2005 at 10:02 am in reply to: realistic drop (gravity)

    That is excellent, thanks very much for lookin that up. I have been tweaking the expression and it looks pretty good although i need to change one thing. The constant X velocity makes the couch land, but then continues to move left which obviously isn’t very realistic. Can anyone suggest how i decay the x velocity so it comes to a standstill?

  • Alistair Chisholm

    November 8, 2005 at 5:01 pm in reply to: realistic drop (gravity)

    yeah, i know! i bet this question’s never been asked on here before. It’s actually going to be a 3-piece suite falling! I agree with what you’re saying about the shadow. I will use techniques from this tutorial:

    https://www.graphics.com/modules.php?name=Sections&op=listarticles&secid=20

    especially part 2, still haven’t figured out the best way to animate the fall and impact on the ground though.

  • Alistair Chisholm

    November 8, 2005 at 5:01 pm in reply to: realistic drop (gravity)

    yeah, i know! i bet this question’s never been asked on here before. It’s actually going to be a 3-piece suite falling! I agree with what you’re saying about the shadow. I will use techniques from this tutorial:

    https://www.graphics.com/modules.php?name=Sections&op=listarticles&secid=20

    especially part 2, still haven’t figured out the best way to animate the fall and impact on the ground though.

  • Alistair Chisholm

    November 8, 2005 at 1:47 pm in reply to: realistic drop (gravity)

    woah, great article there, looks fascinating reading, looks like it requires a lot of attention while reading. I am not in a great atmosphere for that right now. I might try and sit down tonight and have a look. For the time-being could you describe the bezier curve technique for me? many thanks again

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