Alex Zvyk
Forum Replies Created
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Well, about that microHDMI connection… I’m thinking of kickstarting a minimalistic (in form) cage which will solve that problem, among others…
https://SideCage.com -
Alex Zvyk
January 2, 2015 at 5:25 am in reply to: CC 2014 RAM Previews take too long to Start processingHey Walter, me again. Discovered Details button, which shows what current memory usage is, and looks like it is less than 1GB out of 24GB total.
AE is allowed to have 17.99GB according to Details tab.
With 4GB allocated per core, 4 cores should have taken 16GB, which is convincingly less than the 17.99GB allowed.
And yet, AE still reports only 3 cores used.
Sorry being anal, just would like to understand how this works. Right now looks like it still does not add up.
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Alex Zvyk
January 1, 2015 at 3:41 am in reply to: CC 2014 RAM Previews take too long to Start processingThanks Walter, this is very helpful.
Happy New Year!
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Alex Zvyk
December 31, 2014 at 9:42 pm in reply to: CC 2014 RAM Previews take too long to Start processingHey Walter, you wrote:
>>To use 4 cores with a minimum allocation of 4 GB per background CPU, you need at least 16 GB of RAM available to Ae.
So in my screen cap above there’s 18GB available to AE, and 4GB allocated per CPU – shouldn’t it then utilize 4 cores?
Yet it still says 3….
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Alex Zvyk
December 29, 2014 at 7:11 pm in reply to: CC 2014 RAM Previews take too long to Start processingWow. It absolutely was audio. Audio Muted, the CC 2014’s RAM Previews now start as fast as CS5’s (alas that old one did not seem to care about audio caching, but whatever works!)
About the settings I posted (please see snapshot in the previous post). Is it beneficial to have Render Multiple Frames Simultaneously checked for RAM Preview or not? (right now I have it only for Render Queue, which again I’m not sure is it a good idea or not… some say it actually may introduce problems or even be slower than linear frame-by-frame processing – what do you think?)
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Alex Zvyk
December 29, 2014 at 6:33 pm in reply to: CC 2014 RAM Previews take too long to Start processing -
Alex Zvyk
December 29, 2014 at 5:57 pm in reply to: Visually compare shots side-by-side in AE CC 2014?>> I recommend starting a new thread
Thanks Todd, done – CC 2014 RAM Preview Delay thread:
https://forums.creativecow.net/thread/2/1058408
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Alex Zvyk
December 27, 2014 at 1:43 am in reply to: Visually compare shots side-by-side in AE CC 2014?Thanks Todd. Honored that you replied personally. I’m a long tome AE user, have upgraded many times, and now just graduated to CC (love it). OK will wait for CC 2015.
Two questions then:
1. CC 2015 migration: All my scripts and plug-ins installed in the particular CC 2014 folder – how will they migrate to CC 2015? (I hope not via re-install of each individual one…)
2. CC 2014 RAM Previews: On my old AE CS5 (same exact PC system), once I hit the RAM preview button, I could see the things moving (green dots over the footage) almost immediately.
In the new CC 2014 however, RAM Preview takes its sweet time before even the first dot starts moving (but after that, it processes with reasonable speed.)
This is especially true with previewing the comps. I do understand it takes time to drill down, but why was CS5 faster?
Since I think I have exact same settings in CS5 vs CC 2014, it is strange to experience such long delay.
In all other aspects, CC 2014 seems actually livelier than CS5, but not with RAM Previews. What am I doing wrong?
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Alex Zvyk
December 26, 2014 at 6:47 pm in reply to: Visually compare shots side-by-side in AE CC 2014?Dave – not sure you read my original post. With due respect, the answer is there.
And either way – what is the proposed solution to having a number of clips displayed simultaneously side by side?
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Alex Zvyk
December 26, 2014 at 5:42 pm in reply to: Visually compare shots side-by-side in AE CC 2014?Yes, that snapshot only displays one of the maximum of 4 snapshots at a time.
I need to see all of the clip thumbnails simultaneously side-by-side, as I’m working on grading of a number of shots.
Wouldn’t hurt if the thumbs were also not static but updating in real-time if the change is made to the particular clip…
Apparently Resolve 11 has something similar now, but I’d rather stay with After Effects. Also Stu Maschwitz’s DV Rebel Tools has layer thumbnails script, but my timeline is already too stacked up to use it.

