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    I unfortunately have no idea how to do that spiral spline in Illustrator thing, but your second suggestion makes a little more sense (I am not too familiar with Illustrator) but I’m still confused. I don’t know what you mean by the radius of the spiral and I don’t know where the camera comes in to play. Is it even possible for the emitter to be attached to a null – and if so, could the transform options making the path of the line in the original composition just be copy-pasted into the new emitter? If it wasn’t apparent, I am quite rusty with After Effects – I’m getting back into the swing of things.

    Thanks for all your help so far, I seem to be pretty lost :p

  • I tried 3 methods: A) Taking the existing white solid and stretching it to fit the existing composition size. B) Creating a new white solid and copying the attributes and effects to it. 3) from the unaltered original file at 640 x 391, rendering at 2560 x 1600.

    For my latest video, I just did the third option, but I’m not sure how good the quality is that way…

    I like editing, but in this case the original was just the way I like it, so I’d rather not re-do the whole thing if it’s avoidable. The problem obviously relates to the 3D nature of CC Particle World, but I don’t know exactly what’s causing the issues when bumping it up to 2560 x 1600. The camera perhaps?

    Here is the original project: https://www.box.net/s/6qaxc4qybm1znuvqnlxc

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