Forum Replies Created

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  • Alex Dinnin

    April 7, 2008 at 4:16 pm in reply to: Rotating a sign on the Y axis

    ok.. sorry didn’t explain myself very well..

    the pole is made using cc cylinder… I really don’t want this to rotate in 3d space. as this needs to look solid.. and everything is rotating around it..

    does this make more sense ?

  • Alex Dinnin

    January 22, 2008 at 3:27 pm in reply to: Opacity change at markers

    Thanks for replying

    I have applied this to the opacity.. and it doesn’t seem to do anything ??

    is this for cs3 or can it be applied over all versions ?

    Alex

  • Alex Dinnin

    January 14, 2008 at 4:12 pm in reply to: moving a layer over time

    Thanks Kevin…

    I see what you have done.. what I was really looking for was a more jerky movement.. so at frame 5 it moves 20 pixels then frame 10 another 20 etc etc..

    I will have a play about as I think this needs a lin interpolation…

    will get back you with results..

    thanks again

    Alex

  • Alex Dinnin

    August 16, 2007 at 8:21 am in reply to: Creating ITunes Cover Flow

    OK.. sorry.. haven’t checked back here for a while

    ok.. this is what I did.. made a new comp (BASE_COMP) with a load of square solids ( 400 x 400 pixels ).

    I then made another comp and imported BASE_COMP into it, duplicated it and rotated it so it has some reflection. I also put a null in that comp with a slider on it.

    ok.. back to the BASE_COMP and one of the solids..
    make sure they are 3D layers.. pop this expression onto the position

    x=comp(“REFLECT_COMP”).layer(“Null 1”).effect(“Slider Control”)(“Slider”) + 500;
    range=300; //range when Z begins
    center=thisComp.width*0.5; //center of comp on X axis
    distance=x-center;
    Zdist=400;

    if (x <= center ){ Zpos=ease(center+distance,center-range,center,value[2],value[2]-Zdist); }else{ Zpos=ease(center+distance,center,center+range,value[2]-Zdist,value[2]); } [x,value[1],Zpos] and this onto the y rotation range=180; //range when rotation begins center=thisComp.width*0.5; //center of comp on X axis distance=position[0]-center; angle=ease(center+distance,center+range,center-range,-70,70); [angle] you will then have to play about with the position offset, for me they went it blocks of 250.. but have a play.. so when you go into the reflect_comp.. and you move the slider on the null.. it should work !!! this and what we wrote above should definatly help !! Alex

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