Aindreas Gallagher
Forum Replies Created
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Aindreas Gallagher
September 1, 2015 at 1:12 pm in reply to: please explain the new business model to meI know, but if I can’t find two days billing in a calendar year to put aside for the entire CC suite and behance and the iOS stuff – I’ve got more serious problems as a freelancer than the subscription.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 31, 2015 at 1:23 am in reply to: please explain the new business model to meyeah that’s solid. not having knocked around half as much as you have. back of cars crossing bridges and that.
Them turning up at your door for the rent on the edit software feels fundamentally nasty. it’s just a bad situation to be in.
But Premiere currently sells it to me. The second something addresses that market and lets me out – I’ll be out the door.But I’m inclined to think it’s not to be had – you really should see Premiere lately. Adobe have laid murderous ground.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 30, 2015 at 9:33 pm in reply to: please explain the new business model to me[Michael Aranyshev] “[Bob Zelin] “With the exception of hi end shows and features, how does the majority of the people on these forums continue to earn a living ? “
I think this is maaaybe a little overcooked as a point? camera and software tool availability seems to have set off a nuclear explosion of quality content. No one wants hamfisted malarky made by a skateboarder, they want and expect the likes of what they see on amazon, netflix, and the million other platforms producing content.
Corporate material, even for internal – looks utterly ridiculous these days? I know a small shop in London, basically a husband and wife team that win awards like bandits putting together stuff with stop motion, animation, Red shoots, you name it. Even some going away videos for senior corporate personnel are 10K jobs these days. because they have gotten to know they can get crazy stuff for that money with the tools dissemination. They’re aware serious looking stuff is always in reach. That creates pride competition for the look and feel on their end. I think Vince Laforet set off a bomb really.
I don’t think it’s the coming of the apocalypse, I half think it’s glory days?
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 30, 2015 at 8:52 pm in reply to: please explain the new business model to me[Jim Wiseman] “No future in Premiere for me.”
but it’s so so so good jim. I’ll swallow anything – sort of – for how good premiere has gotten. And the update cycle has been completely insane. That said I forgot to transfer from my business to my current account for the annual one time payment for CC. I got an email off adobe saying I need to update my payment details.
Everything still boots, it’s not like they turn off the lights immediately, but it’s a pretty uncomfortable reminder that I don’t own my primary toolset. I don’t like the feeling at all, because I owned production premium CS6 just like you – but premiere pro is a mortal lock.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 30, 2015 at 12:52 am in reply to: please explain the new business model to me[Bob Zelin] “And that’s my point. Randy Ubilos article specifically stated the target audience that he wanted. The idea is to get EVERYONE to start doing this. It’s certainly right for Apple – it’s just intimidating for “us”. The reality that ANYONE can do what we do. “
I think Apple are monomaniacal on that stuff. There is some form of a blind zealot built into them, and there is some blind zealotry built into X.
(what is that sound I hear – ah yes, it’s Bill arriving on horses hooves).surely the thing of it is that people enter the creative area for inherent reasons? Or at least the people who carry on do. It’s self selecting. Everyone with a 240 fps 720p iphone 6 could nearly outstrip all the technologies the BBC employed to create the first Planet Earth. Handily. And they’d be holding something that weighs nothing. Although of course they couldn’t – that took all of the BBC’s best efforts across thousands of staff.
Also, as far as I can tell, say 60% of my current skillset involves responding to sharp left turns from the client without the crockery falling off the table. Or at least the crockery I have marked for protection. The creative industries are highly interpersonal – respecting the spinning plates is quite a lot of the intrinsic skill set. If the plates fall, no one gets to edit anything.
And, to be fair, FCPX is just irritating – try to hard – overworked software. It has miles and miles of tattooed Apple intellectual baggage written all over it. In terms of sitting staring at assets and trying to work them into any kind of shape it’s far too in your face. It shouts about how everything should be done. It’s tedious software with a crap keyframing system, which is a cardinal sin. FCPX is going absolutely nowhere for a variety of good reasons.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 19, 2015 at 10:46 pm in reply to: Fast – why leave AE and Motion out of the fun?[Oliver Peters] ” AE really doesn’t use the GPU very much for its standard effects and transforms”
yes but the thing is that’s kind of flies in the pond. They attempted enacting specific GPU (I think) for some 3D, transforms and layer modes around CS 5 to 5.5.
It broadly turned into a mess and they effectively withdrew it? AE’s issue is that it confronts limitless use cases all the time every day. People generally forget this but on a thirty second spot with jam, AE improved radically between V7 (that’s native AE numbering with the curved edges in the GUI) and V8-9.
I think AE has photoshop issues. In that they’re both near civil service software. The fact that AE currently is telling you to forget you ever saw the multiprocessing settings while they go into the mines with pick axes is about as daring as a new subscription service could hope to be. That honestly bought a CC renewal from me. That is highly risque in a world of hardware leveraged free software.
AE in particular has mutual trust written all over it. I’m myself inclined to leave the engineers work away for eighteen months easy. let them blast away at the base of it. Some of the OSX metal plug-in experiments looked mad.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 19, 2015 at 8:31 pm in reply to: Fast – why leave AE and Motion out of the fun?[Oliver Peters] “Motion is a considerably faster renderer and uses more real-time functionality. However, in actual projects, I still find the AE workflow much faster.”
Super yes. The few times I’ve used motion in production – even pre-X motion on older tower systems – when it can be real time, it generally blew me away? But once you exceed the realtime game it provides, things do bog down pretty harsh. I reckon the AE team are unquestionably getting their hands dirty now, even down to messing with the ram preview tabernacle (although that whole space bar play reengineering feels tangential to me) but AE’s issue is that the vast majority of their users are going to blow that Motion style light use realtime performance to pieces on a daily basis. And then they’re back where they were.
So almost why burn engineering to dangle it.I don’t know that there is a magic bullet to be had for radically altered AE performance, given adobe are dropping large research dimes like it’s going out of style to cement the cloud offering. Mind you that said – has anyone tried MB Looks 3 on a recent stacked iMac i7? MB looks renders like a complete maniac now. Part of me wonders if they’ve dropped the fidelity of the calculations. That said it’s Stu Maschwitz, so you’d think no. But I’ve never seen software do a sudden render sprint like V3 MB looks. I was throwing modified blockbuster on four shot split screens and premiere basically didn’t care. Random aside – but It’s a truly kickass MB looks release.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 19, 2015 at 6:54 pm in reply to: Why do users say FCP X is fast? Some new numbers.mix of option 2 and 3 I suppose?
and, well, good design is in the eye of the beholder, as long as the beholder has enough taste to recognise good design.
zinnng.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 18, 2015 at 9:31 pm in reply to: Why do users say FCP X is fast? Some new numbers.Yes, that’s true really – it does boil down to liking or disliking it at a basic level – if you dislike it you see the stuff you dislike over the things there are to like. If you like it instinctively then you see the things you like over the things there are to dislike (beachballs as has been pointed out.)
the only thing I’d wonder is if there isn’t a chicken and egg problem with that. I didn’t go into it expecting to dislike it – They’d been working on it so long, it was apple, etc. But I found things to dislike. I don’t think the timeline and its restrictive metaphors are up to snuff and that’s a pretty core thing to dislike about an editing system: the timeline. Also any time I’d get mildly excited about a major feature update 12-18 months in the making – you’d get the library architecture and bugger all else. Or, hilariously, you’d get a ridiculously over the top 3D text engine, top of everyone’s list, and bugger all else. Some things I initially disliked sort of got fixed (or there were weird bodges like the white dot and temporarily de-activating connections) but the way Apple treated the update cycle left me kind of not respecting it as software. But, yes, basically I dislike it, but I’d argue it didn’t come out of the blue. I haven’t really argued about X in aeons anyway – it’s just that Bill was it his old saw that it’s software from the future that the uninitiated don’t understand. That’s as a stale as five year old bread….
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
August 18, 2015 at 4:33 pm in reply to: Why do users say FCP X is fast? Some new numbers.sure that’s fine –
the basic gist would be that the software isn’t as mystically advanced as you think it is, you seem over-invested in your perception of the software, you defend it by saying that people who dislike it as software don’t understand it, implying superior knowledge on your part, but the fact is it’s pretty easy to get a handle on – it’s just that lots of people disregard it as poorly designed software – and those people are just as smart as you!
simples!
A
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