Forum Replies Created

  • Aidan Fraser

    September 14, 2014 at 8:22 pm in reply to: After Effects CC 2014 and Red Footage

    Hi Leon and Greg,
    Have you found your answers yet? Doing a correct Linear workflow should be the default, but it seems to be the hardest thing to get right.
    I have heard that the correct way to work with R3Ds is to do a one-light correction in REDCINE and export to exr sequences. This is because After Effects correctly interprets the exr files as linear-to-light, whereas it can screw up the colors in a R3D file. When you export your comp, that’s when you do the conversion to 10bit log.
    -Aidan

  • Its always a big guessing game.
    I would suggest Sorenson compressor at about 60% and 320×240.

    -Aidan

  • Aidan Fraser

    September 27, 2006 at 11:08 pm in reply to: color space

    “…a recipe for AE that will keep colors dead-solid-perfect with their counterparts in YUV color space.”

    I thought it might work to “Expand ITU-R 601 Luma Levels” and work in 32-bit. That makes things more contrasty, and it still clips the whites when it renders.

    The best solution I’ve found is a gamma=.83 over everything when you render to a YUV codec. With the exeption of the white clipping, this is pretty dead on.

    -Aidan

  • Aidan Fraser

    September 27, 2006 at 9:45 am in reply to: color space

    I guess i wasn’t clear on the problem. The problem is that when I render to the 10-bit Uncompressed codec in AE the colors are converted back to YUV and loose contrast. when I bring a test shot (that I’ve done no FX to, just rendered out) into FCP and A/B it with the original footage the color is quite different.
    My question is:
    Is there a way to go YUV -> RGB -> YUV with minimal color change?

    Thanks,
    Aidan

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