Forum Replies Created

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  • Aaron Star

    October 20, 2015 at 2:45 am in reply to: Sony PXW-X70 – best record settings to cover my bases?

    Do you need, or is the Sony PXW-X70 you are getting 4K capable? If only HD is needed, and you are editing in Vegas, get an XDCAM422 or EX capable 3 chip camera. That way your editing workflow in Vegas will be optimized. Then render to whatever they need as a display format.

    The Sony PXW-X180 or PXW-X160 will record in both XVAC-Intra, and XDCAM422 60P. Intra frame capture will have a better look with motion, and edit smoother, over the Long GOP format the PXW-x70 shoots in. You may also have to convert the x70 footage to XAVC-i or XDCAM to edit well in vegas anyways.

    Of course I am sure there are x70 owners do not mind looking at a slide show while shuttling and editing, and put up with how the LGOP footage edits.

    Cameras that shoot in Canon’s new 422 codec are basically just shooting in XDCAM422. Vegas will read these files as XDCAM and edit well.

  • Aaron Star

    October 20, 2015 at 2:31 am in reply to: new build i7 4790k or i7 5820k ? your thoughts.

    I recommended the 4970k for the low cost of the system for the amount of performance.

    The 5820k is a good device, but the 5830k and 5860k are the chips you want to maximize the chipset. The 5820k has half the PCI lanes of the other 2 CPU chips. This means you might be giving up expandability on your system, or the ability to operate GPUs and PCIe SSDs at full speed.

    The 58xxk CPU will also give your DDR4 speed on your memory over the 47xxK CPU.

    However, I doubt the poster will be maximizing the system configuration to the extent of PCIe SSD, and so the 5820k might be a good price performance.

  • Aaron Star

    October 20, 2015 at 2:19 am in reply to: GPU not found (after a complete restauration)

    This should be the latest driver in english, you may need to find the FR equivalent. Loading a non-mobile or desktop driver will not work well and the installer should puke anyways. Manufacturer drivers are good too, but may not be the latest versions.


    https://support.amd.com/en-us/download/mobile?os=Windows%207%20-%2064

    Check Device Manager for correct driver version, and operation of the 5870M device.

    Optionally load the AMD APP SDK to make sure all OpenCL components are installed.

  • Aaron Star

    October 13, 2015 at 4:16 am in reply to: SVP 13 Workflow Question

    I wrote a how to awhile back on removing the NV drivers back to the windows default before pulling the card. Rebooting several times in the process, after running windows updates and CCleaner reg clean. Then installing the card followed by AMD drivers. installing the AMD APP SDK is something I have my system to make sure all OpenCL components are installed for the device.

    I would google high resolution Powerpoint slides, as this will allow you to export high res slides that are also 16×9. The you can loose any plugins to process this for you.

    Avoid 3rd party plugin as much as possible when there is a Sony plugin that will do the job. Some 3rd party plugins are not GPU accelerated either, so maybe causing the CPU only operation for those rendered frames.

  • “Media Info” on your DSLR .movs would help understand better what is happening. Screen shot of the Vegas Properties on a clip in the media library might show how Vegas is decoding the file. My guess Vegas 10 is using Quicktime to decode, while new releases use a Sony decoder to handle DSLR .MOV. All DSLR footage should have an audio track even if there is no audio recorded. Not understanding the audio compress is likely the reason that Vegas 10 is not seeing the audio track.

    Have you tested the file with Catalyst Browser or Vegas 13 trial?

  • Aaron Star

    October 13, 2015 at 3:54 am in reply to: Recovering highlights in Sony Vegas 12

    Did you try the same test with Atomos recorded DNxHD?

    My guess its a QuickTime issue, however the subject of the post is most of the problem. I wonder if the Atomos recorded in Sony HDCAM or XAVC if we would see the same thing.

    There certainly looks to be an issue with Prores in Vegas straight up.

    Could you see if you have the same issue with Cataylst Browse? Maybe try 1:1 conversion to XAVC or HDCAM-SR or SR-Lite? Then see if Vegas has the same issue?

  • Aaron Star

    October 12, 2015 at 5:07 am in reply to: Problems rendering

    If your workflow works for you, why change?

    If your source media is .MTS format or from standard consumer cameras /DSLR, you do not need the 32-bit FP video level setting in your project setup. Unless there is a specific reason you feel you need it. That setting will just slow down your renders. 32-FP mode is designed to work with 10-bit or greater video formats. Most consumer cameras, even 4K cameras, are 8-bit video sources.

  • Aaron Star

    October 10, 2015 at 2:25 am in reply to: SVP 13 Workflow Question

    That is the version of Quicktime I am running.

    The PiP should not take that long. The 290x may help with this, its hard to say. A screen shot of the timeline might prod other to chime in with suggestions. Are you doing the PiP with Pan/Crop and shrinking the image, or Track motion? Do you have a drop shadow enabled for PiP window? Are there any other FX applied to the clips you are compositing(PiP)?

  • Aaron Star

    October 10, 2015 at 2:07 am in reply to: Problems rendering

    I am not clear on what you are not seeing? Can you post screen shots?

    Editing with an intermediate format in .MXF will perform better on the timeline and be more stable. There are performance optimizations in vegas for XAVC-Intra, HDCAM, and XDCAM 422/EX. Using source formats like .MP4, .MTS, and .MOV do not function as well on the timeline, and in some instances have bad limits on the amount of events you can have on a timeline. This optimization improves the amount of FX you can run without dropping FPS, and render times.

    You can test this yourself by rendering test clips in the above formats, then dropping them on a timeline. When you scrub the clips with the cursor, you should see smooth fast animation, and no “…” after the frame counter in the preview window. Obviously do this in Best/Full preview. If you are seeing a series of still images, then that is not what you should be seeing. Still images means the system working hard to keep up with what you are asking for, and it can only show a few frames at a time.

    You can setup another test with a couple clips dissolving with an FX applied. Then compare the frame rate in Best/Full. If you system is really fast, you may need to set the project settings to 32-bit FP Video Levels to increase the complexity of the playback. You could also just add more FX to the clips. Optimized formats will maintain playback speed or playback with higher frame rates.

    Vegas is very accommodating and will work with whatever formats you throw at it, and not really complain. NLEs like AVID, FCP, or Resolve will ask you at certain points to optimize footage. Which at that time they convert media to an intermediate format they prefer.

  • Aaron Star

    October 9, 2015 at 9:56 am in reply to: Lighting a Scene with multiple people?

    Everyone has a different way of doing things. I prefer large soft sources.

    I would move the couch out away from the wall a bit more.

    Possibly change the blocking and have 7 sit leaning up against the coffee table as the odd man out. Maybe change the coffee table. Have 7 give lines as need to the TV or turn around.

    I prefer to have my coverage with people taking at each other, instead of looking sideways on camera. So I would move the cameras around to get some OTS shots, possibly with shoulders on both sides of the frame. This style of shooting allows for backlighting of all subjects, and less direct lighting. Obviously some characters would need to give lines sideways to camera if you keep the original placements. Without knowing the lines its hard to say how the coverage would really work.

    One wider shot OTS of the TV, or TV back in the foreground would allow for a nice establishing shot. characters 1-3 could also give their lines from this angle if they are not as important. Then a reverse OTS of some angle such that it includes the image on the TV, if we need to see it.

    I do not recall seeing whether the scene is Day or Night Interior.

    If Day interior. I sort of like the light that is coming from the window. Put a 6 or 12K outside that window, and use the light curtain fabric to soften it up. Add a cookaloris of some design to break up the window, if you do not like the blown out window source. Then use some 6×6 or 8×8 Grifs to bounce back for fill. Even a couple large china balls could be used at various distances to control the fill. Use cutters/floppys to control the flare and foreground subjects. Floppys also to create negative fill for the #1-3 angle. Floppy can also be used for the #1-3 angle to darken the background, so they have more of a side light with negative fill on the other.

    Moving the couch out will give a better backlight and provide a better background.

    Someone smoking might be interesting too on the right camera angles, possibly #7 or 5.

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