Aaron Star
Forum Replies Created
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Download “mediaInfo” and post the information on the source files.
I would also using the “Match Media” button under the Project settings. This will make the project settings match your captured media.
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That’s by design, and shooting flat or in Log mode is a whole topic in itself. Google some “Color Grading” videos that have to do with your shooting flat or in log mode on your camera.
If you upload a short 1sec clip, pretty sure people here will help you with the settings in Vegas.
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Record in 1080 and crop the meat out to 720p. Most games will have a full screen mode in settings with no overlays.
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Make the “100” a separate video title. Then in the window you edit text and color, there should be animation. One of the animations should be bounce. You may have to adjust the “length” of the title at the top to get it to work the way you want.
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Aaron Star
February 24, 2016 at 12:35 pm in reply to: audio is out of sync when video imported/placed PLEASE! CANT FİND SOLUTİON! weird problem.Here are couple of other things I noticed.
Your media is 1080-60P (59.94) AVC “PAL” this does not seem correctly set to me. I would think PAL would be 50P You may need to make this change in the Shadowplay app.
You may be recording to much info at 40Mbs, which could be causing Frame drop in the encoder. Lost frames might not seem like much in a 5 min clip, but over long durations they can add up, which may look like out of sync audio. Shadowplay should be keeping things aligned, but with settings out of alignment it may not be able to.
I would try making some recordings at 1920x1080p-30 FPS, and record your screen caps at 16-20Mbs. Then check for any indications from the recording app about frame drop, and make sure your GPU and CPU are not max 100% during recording. 50%-70% should be the max for either the CPU and GPU in game and with a recording running.
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Aaron Star
February 24, 2016 at 12:20 pm in reply to: audio is out of sync when video imported/placed PLEASE! CANT FİND SOLUTİON! weird problem.Roy and Steve, shadowplay is just an app that interfaces Nvidia cards that have the onboard mp4 encoder, and allows you to save screen caps.
Like Roy said, I would re-setup your project settings.
Your screens caps are recording at 1920×1080-59.94FPS progressive. Set your project settings to match that media. There is actually a match media button in the project settings, just select a screen cap clip and things should align.
Also turn off 32-bit float Full mode, and go back to 8-bit. Your hardware setup is likely operating at 8-bit, no need to process beyond that it just slows things down.
If you want to render to 1080-60p, then create a Sony AVC profile or change the one you have such that the frame rate is 59.94 or what your screen caps are. Also YouTube only encodes 60p video at 12mbs, so make he bitrate like 16Mbs or 20mbs that it tosses a bit out on the re-encode.
If you are stretching audio, you have lost. I would try the aligning the frame rate, then look at how the audio is being routed through the shadowplay capture. Your sound card could be drifting on long captures, so try a new driver, or see if routing audio through a display port, or HDMI output corrects this. That way sound is being handled by the NV card only.
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Aaron Star
February 22, 2016 at 10:12 pm in reply to: audio is out of sync when video imported/placed PLEASE! CANT FİND SOLUTİON! weird problem.Please list the following:
- Version of Vegas you are running including the build number.
- Specs on your system including CPU, GPU, RAM, MB, Audio card, OS version
- “Media Info” (freeware app) on the recorded media coming from shadowplay
- Screen shot of the Vegas project settings you are trying to use.
- Screenshot of your Vegas>Options>Preferences>Video, and Audio device tabs
- Screenshot of the “Render As” profile settings you are trying to render to
- Post a 10-sec clip with some sort of sound sync action like gun fire or bag opening.
This info will help people help you more. In fact this list should be a sticky on site for asking trouble shooting questions.
Question – Does this same thing happen if you use FFSplit or OBS?
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Cntl+L – edit with is off normally, and use it when you need to move the entire timeline. I normally use it with all tracks and events enabled. There is an icon Ripple Edit on the button group of icons in Vegas.
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What I see from the into is more plane tracking with something like Mocha. Hitfilm is sort of Mocha lite, not sure if maybe that would do as well.
In Vegas:
Basically I just see a key framed track motion effect with perspective to keep the scaled image inside the frame.
Then just keep repeating that effect using a still frame at a certain keyframe to convert the video into the still photo frame.
The zoom out is pretty much the same track motion effect done to each progressive scene. Aligning your frames from the previous scene is the magic here.
Shooting 4K and rendering to 1080p would allow you to do the zoom out without pixelating.
Shooting your actors holding a framed green card with tracking markers would be the easiest way to track later in Mocha. Then you just put the tracked video in place of the green area. Point tracking software will be much easier than hand key framing in Vegas the camera movement and hand holding of the frame movements.
There is no point tracking in Vegas, but Blender, after effects, and Mocha all have point/plane tracking. Mocha is probably the most industry standard.
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There is always a lot to see at NAB, and Vegas will not likely be one of them. What is happening at the Resolve or AVID booths will be more interesting.