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z_depth & particular
hello,
i have a little scene with 4 cubes equally spaced out on the x and z, so that they make a square. my camera rotates around a point of interest at 0,0,0. and i have a layer with particular. my particals are shooting straight up in the air starting from 0,0,0. so basically everything in my scene is centered at 0,0,0.
my problem is as my camera rotates around the particles the near cube should obscure the particles but the far cubes also cover my particles although they should be behind. i places my particular layer under the 4 cubes. i am not sure how i can fix this. would i need to create somsort of z depth thing for the cubes. i have never done such a thing. so i do not understand how or where to begin…
i appreciate any suggestions.