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ZBlur – Rendering separate depth matte
Hi Everyone,
With Zblur for C4d, is it possible to render a clean tiff sequence of your 3d (i.e. no DOF applied) and have a grey scale depth matte produced at the same time?
Just like how multi pass depth works through advanced render.
I need depth mattes to see materials with alpha’s hence the ZBlur.
Many thanks in advance