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Activity Forums Commotion Z-Buffer and Commotion

  • Z-Buffer and Commotion

    Posted by Jeff Burford on October 25, 2005 at 9:42 am

    In the manuals for Commotion, there is some examples of where the Z-Buffer is used to render realistic smoke and fire. Now that I am working daily now with Lightwave, and wanting to integrate the two packages better, what graphic format supports the Z-Buffer, or how does this work?

    What formats support this, or do I need to render something extra out of Lightwave?

    Thanks again.


    Matt Silverman replied 18 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply
  • Matt Silverman

    October 25, 2005 at 5:29 pm

    I don’t know about smoke and fire… the only z-depth plug-in that I remember was the true camera blur. This would take a grayscale version of your CG rendering and use it for depth of field. Just render out a z-depth matte from Lightwave… this is not like RLA magic, and more like a compound blur.

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